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Course

Learn Character Modeling
feed Course Overview
Assets keyboard_arrow_down
  1. insert_drive_file Reference Images visibility_off
  2. insert_drive_file Blenderella Topology Markers visibility_off
  3. insert_drive_file Blenderella visibility_off
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

Course

Learn Character Modeling
Assets keyboard_arrow_down
  1. insert_drive_file Reference Images
  2. insert_drive_file Blenderella Topology Markers
  3. insert_drive_file Blenderella
01. References keyboard_arrow_down
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head keyboard_arrow_down
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body keyboard_arrow_down
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry keyboard_arrow_down
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing keyboard_arrow_down
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up keyboard_arrow_down
  1. 01

    01 - Wrap Up

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02. Head

10 - Cheek, Jaw, Forehead, Scalp

Sept. 24th, 2015

info License: CC-BY
Report Problem
Francesco Siddi
Francesco Siddi Publisher

Adding the mesh for the cheek, jaw, forehead, and scalp. (Filling in the gaps.)

Join to comment publicly.

7 comments

Pete Robie
Pete Robie March 12th, 2017

Hey guys. I've been using the videos as a reference and I keep getting a "network error" after working on my character for a while. After that I have no option except to refresh the page and scrub through to make get to the previous position. In the HTLM5 api there should be a section to capture the current play head. That being the case using local storage should allow for this position to be stored.

Love the tutorials and assets. Thanks for the hard work!

Stephen Petersen
Stephen Petersen March 12th, 2017

You can use the download button rather then play online.

Pete Robie
Pete Robie March 13th, 2017

@Stefan59: Very true, however it kind of defeats the purpose of an online video player.

Show more replies
Stephen Petersen
Stephen Petersen March 13th, 2017

@pete.robie: it was just a workaround for you, i'm not doing this tut, but I'm doing rigging tuts and haven't had a issue. what browser are you using? I'm using firefox.

Pete Robie
Pete Robie March 13th, 2017

@Stefan59:

Thanks for the reply. Next time I get the error I'll screen shot it and check the developer console to see if there are any additional errors reported. Is there an email or a bug tool that we can take the issue offline?

Mac OS X: 10.12.3

Google Chrome 56.0.2924.87 (Official Build) (64-bit) Revision 0e9a9a6f3676ae439b78cd9b3f62b4193c3ac7d5-refs/branch-heads/2924@{#895} OS Mac OS X JavaScript V8 5.6.326.50 Flash 24.0.0.221 /Users/peterrobie/Library/Application Support/Google/Chrome/PepperFlash/24.0.0.221/PepperFlashPlayer.plugin User Agent Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) AppleWebKit/537.36 (KHTML, like Gecko)

Francesco Siddi
Francesco Siddi March 13th, 2017

@pete.robie: Hi Pete. You can mail cloudsupport@blender.org and we will immediately investigate the issue!

Pete Robie
Pete Robie March 13th, 2017

@fsiddi: Thank you sir.

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