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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Learn Character Modeling
Assets
  1. Reference Images
  2. Blenderella Topology Markers
  3. Blenderella
01. References
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up
  1. 01

    01 - Wrap Up

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
02. Head

01 - Eyeball and Cornea

Creating an eye.

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25 comments
MrWattsVR
MrWattsVR
Oct. 21st, 2023

Following along with Blender 4.0 and the principle of creation is amazing. Great work ^.^

Steve Cormier
Steve Cormier
Sept. 30th, 2021

I have found using the blender version in a tutorial the easiest way to follow. The older versions are all available.  I keep multiple versions of blender as it just makes learning easier. Taking what you have learned to model in an older version of blender into the newest version of blender is fairly easy. There may be a few tools that require going to the web and looking up  later because of interface changes in the newest version. Usually it's a fairly quick search.

David Gonzalez
David Gonzalez
Sept. 19th, 2021

. . . . .deleted the default cube. . . . . blaspheme.

aaronisinjapan
aaronisinjapan
June 22nd, 2021

These tutorials seem very useful,  but as an absolute beginner, I cannot locate any of the tools you are using! It is a completely different version!

Matthew Elliott
Matthew Elliott
April 4th, 2021

Pretty good.

Jennifer Angelina Kersch
Jennifer Angelina Kersch
Dec. 19th, 2020

Love this video, thank you for the details and steps! Definitely recommend newer users to learn the basics before getting into this. It's a huge learning curve

Miro Jaeger
Miro Jaeger
Nov. 3rd, 2020

Is there a 2.90 version because most of the Settings moved to another place.

Dodi Sitorus
Dodi Sitorus
Oct. 27th, 2020

I cannot scrolling the side view (list of part this course) until reaches the end of the main page.

Timothy Pulliam
Timothy Pulliam
Aug. 16th, 2020

Is it necessary to turn triangles into quads? Or is it some optimization technique?

Graeme Anderson
Graeme Anderson
Feb. 27th, 2020

I followed along with Blender 2.82 yesterday. The majority of shortcuts mentioned in the video are still valid, save W for specials menu. The main difference, if you're using 2.8+, is left clicking instead of right-clicking for select and loop select. However, one can revert the key-bindings and select button to match the video by going to Blender Preferences->Keymap and using the Blender27X option from the Blender drop-down menu at the top.

Yule Mayevsky
Yule Mayevsky
Jan. 27th, 2020

You really need to update these videos. Useless if you use 2.81.

Will
Will
Nov. 11th, 2019

This video is painful to watch. It pods along and is hideously out of date.

Scott Taylor
Scott Taylor
July 26th, 2019

Please make an update for 2.8! I get that the principles are the same, but the shortcuts in this vid are now out-of-date.

dustin.meyer.001
dustin.meyer.001
Oct. 22nd, 2019

*@Scott Taylor* agreed using 2.8 alot of stuff has been changed with interface alone.

Show more replies
Sergio Andrade Figueroa
Sergio Andrade Figueroa
Sept. 11th, 2020

*@Scott Taylor* Only Change the Keymap to Blender 2.7* and all would be the same. I working in to Blender 2.49 - 2.79 - 2.83 2.90 and the shortcuts are the same in legacy Keymap. You can change it in the Splash window

Hissatsu Claw
Hissatsu Claw
July 21st, 2019

These videos are useless to absolute beginners using 2.8. I have no idea where some of these old options are. The object tools menu seems to work differently now.

laila.san
laila.san
June 29th, 2020

*@Hissatsu Neko* then learn basics first :) there are no shortcuts...

William Bailey
William Bailey
Nov. 20th, 2023

@laila.san "there are no shortcuts" following a video that talks about every quick key shortcut in an outdated version. The entire interface has been changed. I'm intermediate with Blender, and knew about some of the changes, but when the video said "just do this" and moved on, it was difficult for me to follow without having to find the new interface first.

Show more replies
Kathtalia
Kathtalia
March 6th, 2021

@Hissatsu Neko Use F3 (or space, if that is your search hot key) and type in the name of the option you are short on.

dustin.meyer.001
dustin.meyer.001
Jan. 12th, 2019

This series cannot be watched on android browser

pat peer
pat peer
Nov. 30th, 2017

why are they using old version of blender

Forgotten Fantasies
Forgotten Fantasies
Nov. 30th, 2017

@peerfam010: There were old times... This training is from 2011.

Maximilian Brehm
Maximilian Brehm
Nov. 25th, 2017

There are so many questions this video lets unanswered. To start, why do you only explain the reason for the whole complex process in the end (catching light)? This makes it hard to understand many of the complex, in particular those sections where we are to work for ourselves. It would have been nice to get a short overview of what is to be modeled with an example picture.

Rémi Lavolée
Rémi Lavolée
Oct. 27th, 2017

Can you tell me why do you convert triangles to quads ?

dustin.meyer.001
dustin.meyer.001
Jan. 12th, 2019

*@Rémi Lavolée* in movies having quads is better for rendering and animation but for video games most engines prefer triangles if you bring in objects that have quads into video game engines like unreal or Unity they will actually triangulate them.

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