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Training Highlights
Stylized Rendering with Brushstrokes
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2023
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Learn Character Modeling
Assets
  1. Reference Images
  2. Blenderella Topology Markers
  3. Blenderella
01. References
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up
  1. 01

    01 - Wrap Up

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
02. Head

03 - Eye Socket Blocking

Blocking the eye socket.

Join to leave a comment.

10 comments
Erkki
Erkki
March 17th, 2024

at 9:40 just when youve closed the eyelids it seems you open them with undo.. well I did ctrl z in object mode and it nicely brought me back to the starting point

Kathtalia
Kathtalia
March 25th, 2021

When you start placing the vertices of the circle around the eye, skip ahead to 8:30 for better explanation on how to place them, before returning to 1:10. You'll need this knowledge if you don't want to keep adjusting them later on.

BB
BB
Aug. 31st, 2020

i'm newber how can i see through object

Sergio Andrade Figueroa
Sergio Andrade Figueroa
Sept. 10th, 2020

*@BB* What version of Blender you are using?, You need to put the Keymap configuration in Blender 2.7* to understand and follow this tutorial. The Key to see Through is the Z key in EDIT MODE.

SSShoemaker
SSShoemaker
Sept. 23rd, 2019

I'm so confused! No matter what I do the eye placement is always off. How do I fix it?

Sergio Andrade Figueroa
Sergio Andrade Figueroa
Sept. 10th, 2020

*@SSShoemaker* It's necessary put the eyelids vertices follow the Eyeball outline. it's i kind of complicated because the rest of the face its not rounded. all its matter of practice.

Michael Porter
Michael Porter
Feb. 5th, 2019

Hi, I am having big problems with eye socket blocking. When I scale and adjust the circle to fit the eye in the front view the side view is too high.

Sergio Andrade Figueroa
Sergio Andrade Figueroa
Sept. 10th, 2020

*@Michael Porter* in model sheets, never gonna fit exactly you want. its important to make the better model sheet you can. but it's always exist the possibilitie that something cant fit. so you need to choose what view you gonna take like proportions sheet, and the rest of the views are only referential.

Darren Herbert
Darren Herbert
March 12th, 2018

Hi, how did you scale outward, when I tried to do this, it made a tubular extrusion on an axis as opposed to all edges extruding away from the original edge loop... I hope that makes sense.

Stephen Petersen
Stephen Petersen
March 12th, 2018

@Darren Herbert: Try E then esc (to escape the grab mode) then S to scale outwards.

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