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Training Highlights
Stylized Rendering with Brushstrokes
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2023
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2022
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2019
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Learn Character Modeling
Assets
  1. Reference Images
  2. Blenderella Topology Markers
  3. Blenderella
01. References
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up
  1. 01

    01 - Wrap Up

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
02. Head

04 - Nose Blocking

Creating the basic mesh for a nose.

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4 comments
Timothy Pulliam
Timothy Pulliam
Aug. 17th, 2020

did you say left middle mouse button??

Torben Kubel
Torben Kubel
Nov. 28th, 2016

Hmmm....work fine for Me. Have a look again She don't missplace anything.....She move the verties so it will look like the Picture. If You wan't something to look like...You can't just extrude and make loopcut and expect to get Santa claus....:)

But what did I know I'm a Noob.....Cheers ...:)

Tai

mathieu hevey
mathieu hevey
Nov. 28th, 2016

Horrible tutorial...not even half whats happening is explained. You keep scaling edges or move vertex all around the place because of miss placements. One of the worst tutorial !

johan.rautio
johan.rautio
Jan. 24th, 2016

Not too bad, but it would be far better and add much more valuable if there was some explanation to the thought process and planning before starting to build the model. Right now its just "monkey see monkey do" so to speak move this, loopcut that, merge this and that. I'm sure everyone will have a nice model in the end, but most will likely not become good/better modelers from watching this tutorial series, as its just ask you to repeatedly copy whats being done on the screen without telling you why, or addressing common pitfalls etc.

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