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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
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Learn Character Modeling
Assets
  1. Reference Images
  2. Blenderella Topology Markers
  3. Blenderella
01. References
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up
  1. 01

    01 - Wrap Up

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
02. Head

10 - Cheek, Jaw, Forehead, Scalp

Adding the mesh for the cheek, jaw, forehead, and scalp. (Filling in the gaps.)

Join to leave a comment.

7 comments
Stephen Petersen
Stephen Petersen
March 12th, 2017

You can use the download button rather then play online.

Pete Robie
Pete Robie
March 13th, 2017

@Stefan59: Very true, however it kind of defeats the purpose of an online video player.

Show more replies
Pete Robie
Pete Robie
March 13th, 2017

@fsiddi: Thank you sir.

Francesco Siddi
Francesco Siddi
March 13th, 2017

@pete.robie: Hi Pete. You can mail cloudsupport@blender.org and we will immediately investigate the issue!

Pete Robie
Pete Robie
March 13th, 2017

@Stefan59:

Thanks for the reply. Next time I get the error I'll screen shot it and check the developer console to see if there are any additional errors reported. Is there an email or a bug tool that we can take the issue offline?

Mac OS X: 10.12.3

Google Chrome 56.0.2924.87 (Official Build) (64-bit) Revision 0e9a9a6f3676ae439b78cd9b3f62b4193c3ac7d5-refs/branch-heads/2924@{#895} OS Mac OS X JavaScript V8 5.6.326.50 Flash 24.0.0.221 /Users/peterrobie/Library/Application Support/Google/Chrome/PepperFlash/24.0.0.221/PepperFlashPlayer.plugin User Agent Mozilla/5.0 (Macintosh; Intel Mac OS X 10_12_3) AppleWebKit/537.36 (KHTML, like Gecko)

Stephen Petersen
Stephen Petersen
March 13th, 2017

@pete.robie: it was just a workaround for you, i'm not doing this tut, but I'm doing rigging tuts and haven't had a issue. what browser are you using? I'm using firefox.

Pete Robie
Pete Robie
March 12th, 2017

Hey guys. I've been using the videos as a reference and I keep getting a "network error" after working on my character for a while. After that I have no option except to refresh the page and scrub through to make get to the previous position. In the HTLM5 api there should be a section to capture the current play head. That being the case using local storage should allow for this position to be stored.

Love the tutorials and assets. Thanks for the hard work!

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