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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Learn Character Modeling
Assets
  1. Reference Images
  2. Blenderella Topology Markers
  3. Blenderella
01. References
  1. 01

    01 - Head

  2. 02

    02 - Ortho Body

  3. 03

    03 - Ortho Hand

02. Head
  1. 01

    01 - Eyeball and Cornea

  2. 02

    02 - Background Images

  3. 03

    03 - Eye Socket Blocking

  4. 04

    04 - Nose Blocking

  5. 05

    05 - Mouth Blocking

  6. 06

    06 - Eyeball Fitting

  7. 07

    07 - Eye Socket Detailing

  8. 08

    08 - Mouth Detailing

  9. 09

    09 - Nose Detailing

  10. 10

    10 - Cheek, Jaw, Forehead, Scalp

  11. 11

    11 - Neck

  12. 12

    12 - Shaping

  13. 13

    13 - Ear

  14. 14

    14 - Final Shaping

  15. 15

    15 - Geometry Eyelashes

03. Body
  1. 01

    01 - Background Images

  2. 02

    02 - Torso

  3. 03

    03 - Pelvis

  4. 04

    04 - Leg

  5. 05

    05 - Arm

  6. 06

    06 - Fingers

  7. 07

    07 - Hand & Thumb

  8. 08

    08 - Resting Pose

04. Hair Geometry
  1. 01

    01 - Hair Base

  2. 02

    02 - Hair Strands

05. Clothing
  1. 01

    01 - Pants

  2. 02

    02 - Shirt

  3. 03

    03 - Boot

  4. 04

    04 - Masking under Clothing

  5. 05

    05 - Shirt and Corset, Part 2

  6. 06

    06 - Boot Detailing

  7. 07

    07 - Corset Detailing

  8. 08

    08 - Pants Finishing

06. Wrap Up
  1. 01

    01 - Wrap Up

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
03. Body

03 - Pelvis

Modeling the pelvis.

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