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Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

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    Simple Bouncing Ball (File)

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  4. 04

    Sideways Bouncing Ball

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    Sideways Bouncing Ball (File)

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  6. 06

    Falling Into Obstacles

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    Falling Into Obstacles (File)

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2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

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    Single Swing (File)

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3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file

    Single Jump (File)

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4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file

    Walking Vanilla (File)

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5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

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    Sky Armless Jump (File)

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6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

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7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

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    Walking (File)

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Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

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Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file

    Simple Bouncing Ball (File)

  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file

    Sideways Bouncing Ball (File)

  6. 06

    Falling Into Obstacles

  7. insert_drive_file

    Falling Into Obstacles (File)

2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file

    Single Swing (File)

3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file

    Single Jump (File)

4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file

    Walking Vanilla (File)

5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file

    Sky Armless Jump (File)

6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file

    Weight Shift (File)

7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file

    Walking (File)

Assets keyboard_arrow_down
  1. insert_drive_file

    Animation Fundamentals Rigs v1.0

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1: Bouncing Basics

Sideways Bouncing Ball

30th August 2019

info License: CC-BY
flag Report Problem

Published by

Hjalti Hjalmarsson

In this video Hjalti will talk about the animation principles seeing in the 101 and he will add a new one, Arcs. He will apply them to a sideways bouncing ball.

Please download the blender file here

19 Comments

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june leonardo

19th September 2019 - 18:53

I made a ball jumping

argelis99

20th September 2019 - 17:17

*@june leonardo* That's pretty good!

Simon Lohmann

26th September 2019 - 22:30

The extensive showcase of "the parabolas are kind of the same" reminded me of this nice video by "standupmaths": There is only One True Parabola (short summary: they are all mathematically the same, just scaled versions of each other)

Piotr Arłukowicz

30th November 2020 - 17:28

@Simon Lohmann Yeah, that's true. Also, it's amazing how Hjalti comments about balls and how the experienced animator is perceiving some movements we can see with full acceptance.

Mirlan Zulumbekov

1st February 2020 - 03:13

I downloaded the file with anim. and I couldn'n understand how made that. Did he animate the ball with following the path?

Gabriel Moro

9th February 2020 - 18:01

*@Mirlan Zulumbekov* no idea

Show more replies

Gabriel Moro

9th February 2020 - 18:02

*@Mirlan Zulumbekov* the file is very hard to understand. Struggling with it :(

arunoda

16th December 2020 - 16:07

@Gabriel Moro It's just an extension from the prev. one. But adding X axis movements & rotations. I agree, it's sometimes hard to follow. But the content is golden.

May be try learning animations basics a bit & get familiar with animations. May be try doing CGCookie's animation getting started course first.

Stephen Brown

27th December 2021 - 15:07

@Mirlan Zulumbekov He keyframes the X position of the assistant bone for the translational movement. The rotation of the ball is Euler Z rotation on the Ball bone. The rotation also needs to be careful to rotate at the right speed so that the ball's stretch in and out align with the direction of motion, as per the comments at the end.

Michael Daviss

20th December 2020 - 17:26

so much talking.

Marc Hopkins

11th April 2021 - 19:12

Maybe when referring to squash and stretch one can say "squetch" :-)

Jacob

4th March 2022 - 06:38

I took the standing bouncing ball I made for the previous tutorial, added a master rig to my ball rig and made that rig slide across the floor, then adjusted the animation before and after the squash to give it a direction. I did it that way because i had no idea how to make the ball bounce sideways in an even pattern.

Greg

28th December 2020 - 02:20

'squetch'

Ahmad Philips

20th February 2021 - 16:43

downloaded the rigs. did some animation. big problem though is, rather than scaling based on the location of the actual bones, it's scaling based on the 3d cursor. how do I fix that?

rittham0

30th April 2021 - 17:59

@Ahmad Philips southern shouty tutorial is better.

rittham0

30th April 2021 - 17:59

@rittham0 its on youtube

Luis

10th November 2021 - 19:13

mucha teoria pero la practica lo vale ni modo.  :)

Fernando Almeida

8th April 2022 - 00:14

Hi, how do you show the path o animation? 33:00

crzrp

19th August 2022 - 10:17

@Fernando Almeida Hi while in pose mode, select the bone, and under Object Data Properties of the Armature(green dancing dude icon) select calculate under Motion Paths. and see the magic :)

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