Blender Studio
  • Films
  • Training
  • Characters
  • Pipeline
  • Blog
  • Sign in
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Films
Training
Blog
Pipeline and Tools
Characters
Search
Login
Join

Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File) visibility_off
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File) visibility_off
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File) visibility_off
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File) visibility_off
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File) visibility_off
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File) visibility_off
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File) visibility_off
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File) visibility_off
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File) visibility_off
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 visibility_off

Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File)
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File)
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File)
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File)
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File)
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File)
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File)
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 Free

You need to login to view this content

You can join Blender Studio for €11.50/month and get access to all of our training & film content instantly!

Login Join Blender Studio

1: Bouncing Basics

Sideways Bouncing Ball

Aug. 30th, 2019

info License: CC-BY
Report Problem
Hjalti Hjalmarsson
Hjalti Hjalmarsson Publisher

In this video Hjalti will talk about the animation principles seeing in the 101 and he will add a new one, Arcs. He will apply them to a sideways bouncing ball.

Please download the blender file here

Join to comment publicly.

19 comments

june leonardo
june leonardo Sept. 19th, 2019

I made a ball jumping

argelis99
argelis99 Sept. 20th, 2019

*@june leonardo* That's pretty good!

Simon Lohmann
Simon Lohmann Sept. 26th, 2019

The extensive showcase of "the parabolas are kind of the same" reminded me of this nice video by "standupmaths": There is only One True Parabola (short summary: they are all mathematically the same, just scaled versions of each other)

Piotr Arłukowicz
Piotr Arłukowicz Nov. 30th, 2020

@Simon Lohmann Yeah, that's true. Also, it's amazing how Hjalti comments about balls and how the experienced animator is perceiving some movements we can see with full acceptance.

Mirlan Zulumbekov
Mirlan Zulumbekov Feb. 1st, 2020

I downloaded the file with anim. and I couldn'n understand how made that. Did he animate the ball with following the path?

Gabriel Moro
Gabriel Moro Feb. 9th, 2020

*@Mirlan Zulumbekov* no idea

Show more replies
Gabriel Moro
Gabriel Moro Feb. 9th, 2020

*@Mirlan Zulumbekov* the file is very hard to understand. Struggling with it :(

arunoda
arunoda Dec. 16th, 2020

@Gabriel Moro It's just an extension from the prev. one. But adding X axis movements & rotations. I agree, it's sometimes hard to follow. But the content is golden.

May be try learning animations basics a bit & get familiar with animations. May be try doing CGCookie's animation getting started course first.

Stephen Brown
Stephen Brown Dec. 27th, 2021

@Mirlan Zulumbekov He keyframes the X position of the assistant bone for the translational movement. The rotation of the ball is Euler Z rotation on the Ball bone. The rotation also needs to be careful to rotate at the right speed so that the ball's stretch in and out align with the direction of motion, as per the comments at the end.

Michael Daviss
Michael Daviss Dec. 20th, 2020

so much talking.

Marc Hopkins
Marc Hopkins April 11th, 2021

Maybe when referring to squash and stretch one can say "squetch" :-)

Jacob
Jacob March 4th, 2022

I took the standing bouncing ball I made for the previous tutorial, added a master rig to my ball rig and made that rig slide across the floor, then adjusted the animation before and after the squash to give it a direction. I did it that way because i had no idea how to make the ball bounce sideways in an even pattern.

Greg
Greg Dec. 28th, 2020

'squetch'

Ahmad Philips
Ahmad Philips Feb. 20th, 2021

downloaded the rigs. did some animation. big problem though is, rather than scaling based on the location of the actual bones, it's scaling based on the 3d cursor. how do I fix that?

rittham0
rittham0 April 30th, 2021

@Ahmad Philips southern shouty tutorial is better.

rittham0
rittham0 April 30th, 2021

@rittham0 its on youtube

Luis
Luis Nov. 10th, 2021

mucha teoria pero la practica lo vale ni modo.  :)

Fernando Almeida
Fernando Almeida April 8th, 2022

Hi, how do you show the path o animation? 33:00

crzrp
crzrp Aug. 19th, 2022

@Fernando Almeida Hi while in pose mode, select the bone, and under Object Data Properties of the Armature(green dancing dude icon) select calculate under Motion Paths. and see the magic :)

  • Films
  • Training
  • Blog
Pipeline and Tools
  • Cloud Rig
  • Blender Kitsu
  • Contact Sheet Add-on
  • Blender Purge
  • Blender Cloud Services
Characters
  • Cat
  • Dog
  • Chicken & Sets
  • Einar
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
  • blender.org

Blender Studio

The creators who share.

Facebook Logo Twitter Logo YouTube Logo
Loading...