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Simple Bouncing Ball P.1
Simple Bouncing Ball P.2
Simple Bouncing Ball (File)
Sideways Bouncing Ball
Sideways Bouncing Ball (File)
Falling Into Obstacles
Falling Into Obstacles (File)
Single Swing (File)
Single Jump (File)
Walking Vanilla P.1
Walking Vanilla P.2
Walking Vanilla P.3
Walking Vanilla P.4
Walking Vanilla (File)
Sky Armless Jump
Sky Armless Jump (File)
Weight Shift (File)
Animation Fundamentals Rigs v1.0
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1: Bouncing Basics
30th August 2019
In this video Hjalti will talk about the animation principles seeing in the 101 and he will add a new one, Arcs. He will apply them to a sideways bouncing ball.
Please download the blender file here
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19th September 2019 - 18:53
I made a ball jumping
20th September 2019 - 17:17
*@june leonardo* That's pretty good!
26th September 2019 - 22:30
The extensive showcase of "the parabolas are kind of the same" reminded me of this nice video by "standupmaths": There is only One True Parabola (short summary: they are all mathematically the same, just scaled versions of each other)
30th November 2020 - 17:28
@Simon Lohmann Yeah, that's true. Also, it's amazing how Hjalti comments about balls and how the experienced animator is perceiving some movements we can see with full acceptance.
1st February 2020 - 03:13
I downloaded the file with anim. and I couldn'n understand how made that. Did he animate the ball with following the path?
9th February 2020 - 18:01
*@Mirlan Zulumbekov* no idea
9th February 2020 - 18:02
*@Mirlan Zulumbekov* the file is very hard to understand. Struggling with it :(
16th December 2020 - 16:07
@Gabriel Moro It's just an extension from the prev. one. But adding X axis movements & rotations. I agree, it's sometimes hard to follow. But the content is golden.
May be try learning animations basics a bit & get familiar with animations. May be try doing CGCookie's animation getting started course first.
27th December 2021 - 15:07
@Mirlan Zulumbekov He keyframes the X position of the assistant bone for the translational movement. The rotation of the ball is Euler Z rotation on the Ball bone. The rotation also needs to be careful to rotate at the right speed so that the ball's stretch in and out align with the direction of motion, as per the comments at the end.
20th December 2020 - 17:26
so much talking.
11th April 2021 - 19:12
Maybe when referring to squash and stretch one can say "squetch" :-)
28th December 2020 - 02:20
20th February 2021 - 16:43
downloaded the rigs. did some animation. big problem though is, rather than scaling based on the location of the actual bones, it's scaling based on the 3d cursor. how do I fix that?
30th April 2021 - 17:59
@Ahmad Philips southern shouty tutorial is better.
@rittham0 its on youtube
10th November 2021 - 19:13
mucha teoria pero la practica lo vale ni modo. :)
4th March 2022 - 06:38
I took the standing bouncing ball I made for the previous tutorial, added a master rig to my ball rig and made that rig slide across the floor, then adjusted the animation before and after the squash to give it a direction. I did it that way because i had no idea how to make the ball bounce sideways in an even pattern.
8th April 2022 - 00:14
Hi, how do you show the path o animation? 33:00