You can join Blender Studio for €11.50/month and get access to all of our training & film content instantly!
Login Join Blender Studio1: Bouncing Basics
Aug. 30th, 2019
info License: CC-BYIn this video Hjalti will talk about the animation principles seeing in the 101 and he will add a new one, Arcs. He will apply them to a sideways bouncing ball.
Please download the blender file here
Join to comment publicly.
19 comments
I made a ball jumping
*@june leonardo* That's pretty good!
The extensive showcase of "the parabolas are kind of the same" reminded me of this nice video by "standupmaths": There is only One True Parabola (short summary: they are all mathematically the same, just scaled versions of each other)
@Simon Lohmann Yeah, that's true. Also, it's amazing how Hjalti comments about balls and how the experienced animator is perceiving some movements we can see with full acceptance.
I downloaded the file with anim. and I couldn'n understand how made that. Did he animate the ball with following the path?
*@Mirlan Zulumbekov* no idea
*@Mirlan Zulumbekov* the file is very hard to understand. Struggling with it :(
@Gabriel Moro It's just an extension from the prev. one. But adding X axis movements & rotations. I agree, it's sometimes hard to follow. But the content is golden.
May be try learning animations basics a bit & get familiar with animations. May be try doing CGCookie's animation getting started course first.
@Mirlan Zulumbekov He keyframes the X position of the assistant bone for the translational movement. The rotation of the ball is Euler Z rotation on the Ball bone. The rotation also needs to be careful to rotate at the right speed so that the ball's stretch in and out align with the direction of motion, as per the comments at the end.
so much talking.
Maybe when referring to squash and stretch one can say "squetch" :-)
I took the standing bouncing ball I made for the previous tutorial, added a master rig to my ball rig and made that rig slide across the floor, then adjusted the animation before and after the squash to give it a direction. I did it that way because i had no idea how to make the ball bounce sideways in an even pattern.
'squetch'
downloaded the rigs. did some animation. big problem though is, rather than scaling based on the location of the actual bones, it's scaling based on the 3d cursor. how do I fix that?
@Ahmad Philips southern shouty tutorial is better.
@rittham0 its on youtube
mucha teoria pero la practica lo vale ni modo. :)
Hi, how do you show the path o animation? 33:00
@Fernando Almeida Hi while in pose mode, select the bone, and under Object Data Properties of the Armature(green dancing dude icon) select calculate under Motion Paths. and see the magic :)