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Login Join Blender Studio1: Bouncing Basics
30th August 2019
info License: CC-BYPublished by
In this video Hjalti will talk about the animation principles seeing in the 101 and he will add a new one, Arcs. He will apply them to a sideways bouncing ball.
Please download the blender file here
19 Comments
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june leonardo
19th September 2019 - 18:53
I made a ball jumping
argelis99
20th September 2019 - 17:17
*@june leonardo* That's pretty good!
Simon Lohmann
26th September 2019 - 22:30
The extensive showcase of "the parabolas are kind of the same" reminded me of this nice video by "standupmaths": There is only One True Parabola (short summary: they are all mathematically the same, just scaled versions of each other)
Piotr Arłukowicz
30th November 2020 - 17:28
@Simon Lohmann Yeah, that's true. Also, it's amazing how Hjalti comments about balls and how the experienced animator is perceiving some movements we can see with full acceptance.
Mirlan Zulumbekov
1st February 2020 - 03:13
I downloaded the file with anim. and I couldn'n understand how made that. Did he animate the ball with following the path?
Gabriel Moro
9th February 2020 - 18:01
*@Mirlan Zulumbekov* no idea
Gabriel Moro
9th February 2020 - 18:02
*@Mirlan Zulumbekov* the file is very hard to understand. Struggling with it :(
arunoda
16th December 2020 - 16:07
@Gabriel Moro It's just an extension from the prev. one. But adding X axis movements & rotations. I agree, it's sometimes hard to follow. But the content is golden.
May be try learning animations basics a bit & get familiar with animations. May be try doing CGCookie's animation getting started course first.
Stephen Brown
27th December 2021 - 15:07
@Mirlan Zulumbekov He keyframes the X position of the assistant bone for the translational movement. The rotation of the ball is Euler Z rotation on the Ball bone. The rotation also needs to be careful to rotate at the right speed so that the ball's stretch in and out align with the direction of motion, as per the comments at the end.
Michael Daviss
20th December 2020 - 17:26
so much talking.
Marc Hopkins
11th April 2021 - 19:12
Maybe when referring to squash and stretch one can say "squetch" :-)
Jacob
4th March 2022 - 06:38
I took the standing bouncing ball I made for the previous tutorial, added a master rig to my ball rig and made that rig slide across the floor, then adjusted the animation before and after the squash to give it a direction. I did it that way because i had no idea how to make the ball bounce sideways in an even pattern.
Greg
28th December 2020 - 02:20
'squetch'
Ahmad Philips
20th February 2021 - 16:43
downloaded the rigs. did some animation. big problem though is, rather than scaling based on the location of the actual bones, it's scaling based on the 3d cursor. how do I fix that?
rittham0
30th April 2021 - 17:59
@Ahmad Philips southern shouty tutorial is better.
rittham0
30th April 2021 - 17:59
@rittham0 its on youtube
Luis
10th November 2021 - 19:13
mucha teoria pero la practica lo vale ni modo. :)
Fernando Almeida
8th April 2022 - 00:14
Hi, how do you show the path o animation? 33:00
crzrp
19th August 2022 - 10:17
@Fernando Almeida Hi while in pose mode, select the bone, and under Object Data Properties of the Armature(green dancing dude icon) select calculate under Motion Paths. and see the magic :)