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Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File) visibility_off
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File) visibility_off
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File) visibility_off
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File) visibility_off
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File) visibility_off
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File) visibility_off
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File) visibility_off
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File) visibility_off
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File) visibility_off
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 visibility_off

Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File)
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File)
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File)
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File)
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File)
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File)
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File)
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 Free

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1: Bouncing Basics

Simple Bouncing Ball P.1

Sept. 5th, 2019

info License: CC-BY
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Nacho Conesa
Nacho Conesa Publisher

In this video Hjalti will talk about the animation principles Timing and Rhythm, Spacing and squash and Stretch. He will apply them to a bouncing ball.

Please download the blender file here

Join to comment publicly.

41 comments

Godwin Jimoh
Godwin Jimoh May 29th, 2020

Ok, this is probably Animator mentor but for blender! I subscribed to the cloud today and I'm super hyped seeing this here. can't wait to get started

dan12
dan12 Feb. 7th, 2020

"Squash ANS", that reaction haha ;)

Gemma María Rull
Gemma María Rull Sept. 20th, 2019

OMG, this all updated already? no excuse to miss it.

Matt
Matt March 2nd, 2020

This is probably the best 3d animation course I've seen.

Terry Rhuebottom
Terry Rhuebottom April 6th, 2023

@Matt It's pretty good. But I will say that I took a lot away from the Animator's Survival Kit DVD course and that really helped overall especially in the areas in this video where some terminology problems popped up. Definitely a solid video still.

Gregory Dymitrowicz
Gregory Dymitrowicz Oct. 10th, 2019

Hjalti, just wanted to say I appreciate all these new animation courses, thanks for being so enthusiastic and thorough.

Steph
Steph Dec. 26th, 2019

i wish there was a triple like button for this course. thank you for explaining the what and the why

Steph
Steph Sept. 20th, 2019

yaaay thanks for this

Mike Erwin
Mike Erwin Sept. 21st, 2019

grrreen!

Good visual explanation of these concepts.

Huân Lê-Vương
Huân Lê-Vương Aug. 17th, 2020

Hello, can we do this in simulation?

mudu
mudu Oct. 26th, 2020

@Huân Lê-Vương Yeah, but then there is no artistic soul in it and its harder to control.

Peter Kmet
Peter Kmet Jan. 3rd, 2021

Love this so far. Signed up to blender cloud because of this. It's so difficult to find good animation tutorials online, even paid. Very happy to have found this :)

d.zaleckis
d.zaleckis Feb. 6th, 2021

Honestly video is too long for only 3 principles of animation. For me same 3 principles are explained way better (visually) and quicker in below video. https://www.youtube.com/watch?v=uDqjIdI4bF4&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=13

Maurizio Cordopatri
Maurizio Cordopatri Dec. 15th, 2021

@d.zaleckis  3 animation principles are the basics for doing everything. If you don't understand this you can't do anything. Right give it a lot of space

Adrei Dulay
Adrei Dulay June 6th, 2022

@Maurizio Cordopatri true

Vitalii Bosakevich
Vitalii Bosakevich March 15th, 2021

After completing the course, now I think this is the most important part of it!

dan12
dan12 Feb. 7th, 2020

At around 31 minutes when discussing spacing favoring in the opposite direction of the bouncing ball, I found that imagining a "hovering" object acting like a spring w/ downwards force and then released helped visualize this in a setting/use case where you might want to apply this principle.

Maria Silva
Maria Silva March 7th, 2020

I learned and had as much fun. Thanks.

tallaridaj
tallaridaj March 26th, 2020

3:30 bouyancy = the ability or tendency to float in water or air or some other fluid. bounciness = the quality of a substance that is able to rebound

rafarutoguts
rafarutoguts May 17th, 2020

Bonjour, existe t-il une traduction française s'il vous plaît?

Johnny Shumway
Johnny Shumway May 24th, 2020

This is so good, I learned so much in this video!

shakenjuggler
shakenjuggler June 22nd, 2020

The lines you start drawing in relation to the bounce effect (5:41) started me thinking of the Golden Ratio and the Fibonacci number which, in my limited mind, are one and the same. If converted to units of measurements and reversed, you can almost map this animation out without the reference. For example, if you started with a unit of 34 for the first bounce, the next units of distance would be 21, 13, 8, 5, 3, 2, 1, 1 then zero.

odb592
odb592 June 25th, 2020

Damn I've paid for subscription but never got here ..... Many thanks, great video I've learned a lot of :) , lol does remind fibonacci sequence

Carmela Zabala
Carmela Zabala Jan. 5th, 2021

Honestly, the sound effects of the ball moving are probably my favorite part. You know, in addition to the absolutely fantastic content.

bryanharrison369
bryanharrison369 March 2nd, 2021

I appreciate the videos, however, a ball doesn't stretch BEFORE it hits the ground. this ignores a fundamental principle. for an object to react to a force, the force must first be acted upon it. As its falling, its going to maintain its shape until it is squashed by the impact of hitting the ground. Once it hits the ground and squashes, then when it comes up up again, it will stretch as a reaction to being squashed by the ground. So. Its in the air, its round. It hits the ground, it squashes. It comes off of the ground and reacts to the squash by stretching a little, then settles back into its round state.

Vitalii Bosakevich
Vitalii Bosakevich March 15th, 2021

@bryanharrison369 I'd say this BEFORE stretching rather conveys our impressions of the behavior of things, and not reality itself. :)

Show more replies
Dusica Kosarac
Dusica Kosarac July 11th, 2021

@bryanharrison369 The force of gravity is dragging the ball down, the stretch is a visual representation of the force of gravity acceleration.

Joanne Seale
Joanne Seale March 28th, 2021

When the ball stretches before impacting and squashing I guessing this is for visual appeal? I'm not sure if an object would do that physically.

Brandon Ayers
Brandon Ayers Nov. 15th, 2022

@Joanne Seale It is a common technique to fake motion blur. It's been a standard for almost 100 years.

Marc Hopkins
Marc Hopkins April 4th, 2021

I found this very informative. It also cleared up for me some concepts that I was thinking all to deep in.

Manga Ki
Manga Ki May 29th, 2021

The comment section here is on fire. Thank you for the feedback. I've also signed up for blender cloud

Christopher Wright
Christopher Wright Sept. 21st, 2021

Graduated AM and looking for more to learn. Loving this series so far, would love to see more advanced acting topics in the future!

Lamek
Lamek Oct. 12th, 2021

Holy mama what a golden course. Blender Institute is the best cgi thing in this world. Thanks for this!

Maurizio Cordopatri
Maurizio Cordopatri Dec. 15th, 2021

Is there the possibiliy to publish the animations and get feedback?

Sabbir Ahmed
Sabbir Ahmed Sept. 26th, 2022

You explained it fantastically! Timing, Spacing, Squash and Stress... Thank You

Kidist
Kidist Oct. 1st, 2022

3D body modeling

Vincent Blender
Vincent Blender Oct. 7th, 2022

He just blew my mind 5 minutes in...

derek henry
derek henry Dec. 8th, 2022

these blend files seem crash in blender 3.3 the don't open anymore sadly

Anmol Krishna
Anmol Krishna March 29th, 2023

@Nacho Conesa hi, you didn't explain the Rhythm by taking the seperate example....so can you share here withexample difference like what is rhythm and to which principle it's connected with...?

Mateusz Skarzynski
Mateusz Skarzynski April 5th, 2023

outdated payed 12eu which is quite a bit in my country.For nothing wasted many hours of my life trying to figure out how to fix all of the rigs also many futeres are replaced or non existant now

Terry Rhuebottom
Terry Rhuebottom April 6th, 2023

Very interesting. I will say there are parts where things are not explained perfectly clearly but there are others where certain principles are explained very well. I think this will be much easier to understand if someone comes in with a bit of animation knowledge before hand just to help with the problem areas. Definitely a solid approach though to explaining things as long as understand the few areas where it's a bit jumbled.

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