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Animation Fundamentals
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1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

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5: Basic Body Mechanics keyboard_arrow_down
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Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file

    Simple Bouncing Ball (File)

  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file

    Sideways Bouncing Ball (File)

  6. 06

    Falling Into Obstacles

  7. insert_drive_file

    Falling Into Obstacles (File)

2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file

    Single Swing (File)

3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file

    Single Jump (File)

4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file

    Walking Vanilla (File)

5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file

    Sky Armless Jump (File)

6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file

    Weight Shift (File)

7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

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1: Bouncing Basics

Simple Bouncing Ball P.1

5th September 2019

info License: CC-BY
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Published by

Nacho Conesa

In this video Hjalti will talk about the animation principles Timing and Rhythm, Spacing and squash and Stretch. He will apply them to a bouncing ball.

Please download the blender file here

37 Comments

Join to comment publicly.

Godwin Jimoh

29th May 2020 - 20:09

Ok, this is probably Animator mentor but for blender! I subscribed to the cloud today and I'm super hyped seeing this here. can't wait to get started

dan12

7th February 2020 - 18:16

"Squash ANS", that reaction haha ;)

Gemma María Rull

20th September 2019 - 15:50

OMG, this all updated already? no excuse to miss it.

Gregory Dymitrowicz

10th October 2019 - 23:00

Hjalti, just wanted to say I appreciate all these new animation courses, thanks for being so enthusiastic and thorough.

Steph

26th December 2019 - 08:20

i wish there was a triple like button for this course. thank you for explaining the what and the why

Matt

2nd March 2020 - 01:09

This is probably the best 3d animation course I've seen.

Steph

20th September 2019 - 23:04

yaaay thanks for this

Mike Erwin

21st September 2019 - 22:12

grrreen!

Good visual explanation of these concepts.

Huân Lê-Vương

17th August 2020 - 04:01

Hello, can we do this in simulation?

mudu

26th October 2020 - 23:13

@Huân Lê-Vương Yeah, but then there is no artistic soul in it and its harder to control.

Peter Kmet

3rd January 2021 - 16:16

Love this so far. Signed up to blender cloud because of this. It's so difficult to find good animation tutorials online, even paid. Very happy to have found this :)

d.zaleckis

6th February 2021 - 19:59

Honestly video is too long for only 3 principles of animation. For me same 3 principles are explained way better (visually) and quicker in below video. https://www.youtube.com/watch?v=uDqjIdI4bF4&list=PL-bOh8btec4CXd2ya1NmSKpi92U_l6ZJd&index=13

Maurizio Cordopatri

15th December 2021 - 18:33

@d.zaleckis  3 animation principles are the basics for doing everything. If you don't understand this you can't do anything. Right give it a lot of space

Adrei Dulay

6th June 2022 - 14:13

@Maurizio Cordopatri true

dan12

7th February 2020 - 18:26

At around 31 minutes when discussing spacing favoring in the opposite direction of the bouncing ball, I found that imagining a "hovering" object acting like a spring w/ downwards force and then released helped visualize this in a setting/use case where you might want to apply this principle.

Maria Silva

7th March 2020 - 16:45

I learned and had as much fun. Thanks.

tallaridaj

26th March 2020 - 15:24

3:30 bouyancy = the ability or tendency to float in water or air or some other fluid. bounciness = the quality of a substance that is able to rebound

rafarutoguts

17th May 2020 - 10:44

Bonjour, existe t-il une traduction française s'il vous plaît?

Johnny Shumway

24th May 2020 - 02:35

This is so good, I learned so much in this video!

shakenjuggler

22nd June 2020 - 20:12

The lines you start drawing in relation to the bounce effect (5:41) started me thinking of the Golden Ratio and the Fibonacci number which, in my limited mind, are one and the same. If converted to units of measurements and reversed, you can almost map this animation out without the reference. For example, if you started with a unit of 34 for the first bounce, the next units of distance would be 21, 13, 8, 5, 3, 2, 1, 1 then zero.

odb592

25th June 2020 - 13:15

Damn I've paid for subscription but never got here ..... Many thanks, great video I've learned a lot of :) , lol does remind fibonacci sequence

Carmela Zabala

5th January 2021 - 16:35

Honestly, the sound effects of the ball moving are probably my favorite part. You know, in addition to the absolutely fantastic content.

bryanharrison369

2nd March 2021 - 18:30

I appreciate the videos, however, a ball doesn't stretch BEFORE it hits the ground. this ignores a fundamental principle. for an object to react to a force, the force must first be acted upon it. As its falling, its going to maintain its shape until it is squashed by the impact of hitting the ground. Once it hits the ground and squashes, then when it comes up up again, it will stretch as a reaction to being squashed by the ground. So. Its in the air, its round. It hits the ground, it squashes. It comes off of the ground and reacts to the squash by stretching a little, then settles back into its round state.

Vitalii Bosakevich

15th March 2021 - 09:51

@bryanharrison369 I'd say this BEFORE stretching rather conveys our impressions of the behavior of things, and not reality itself. :)

Show more replies

Dusica Kosarac

11th July 2021 - 17:49

@bryanharrison369 The force of gravity is dragging the ball down, the stretch is a visual representation of the force of gravity acceleration.

Vitalii Bosakevich

15th March 2021 - 09:54

After completing the course, now I think this is the most important part of it!

Joanne Seale

28th March 2021 - 05:10

When the ball stretches before impacting and squashing I guessing this is for visual appeal? I'm not sure if an object would do that physically.

Brandon Ayers

15th November 2022 - 17:03

@Joanne Seale It is a common technique to fake motion blur. It's been a standard for almost 100 years.

Marc Hopkins

4th April 2021 - 18:54

I found this very informative. It also cleared up for me some concepts that I was thinking all to deep in.

Manga Ki

29th May 2021 - 09:41

The comment section here is on fire. Thank you for the feedback. I've also signed up for blender cloud

Christopher Wright

21st September 2021 - 22:20

Graduated AM and looking for more to learn. Loving this series so far, would love to see more advanced acting topics in the future!

Lamek

12th October 2021 - 02:43

Holy mama what a golden course. Blender Institute is the best cgi thing in this world. Thanks for this!

Maurizio Cordopatri

15th December 2021 - 18:34

Is there the possibiliy to publish the animations and get feedback?

Sabbir Ahmed

26th September 2022 - 16:16

You explained it fantastically! Timing, Spacing, Squash and Stress... Thank You

Kidist

1st October 2022 - 08:26

3D body modeling

Vincent Blender

7th October 2022 - 02:23

He just blew my mind 5 minutes in...

derek henry

8th December 2022 - 06:23

these blend files seem crash in blender 3.3 the don't open anymore sadly

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