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Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File) visibility_off
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File) visibility_off
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File) visibility_off
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File) visibility_off
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File) visibility_off
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File) visibility_off
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File) visibility_off
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File) visibility_off
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File) visibility_off
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 visibility_off

Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File)
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File)
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File)
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File)
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File)
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File)
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File)
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 Free

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1: Bouncing Basics

Falling Into Obstacles

Aug. 30th, 2019

info License: CC-BY
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Hjalti Hjalmarsson
Hjalti Hjalmarsson Publisher

In this video Hjalti will talk about the animation principles seeing in the 101 and 102 applying them to a obstacle course.

Please download the blender file here

Join to comment publicly.

11 comments

reg2
reg2 Sept. 26th, 2019

Hello Hjalti ! Thanks a lot you and your team for the lessons. It would be great if you make a special lessons concerning constraints in Blender 2.8. Because there is too little information about it and now its hard to understand how to use constraints with characters and props correctly.

arunoda
arunoda Dec. 18th, 2020

This is pretty great. I really like the way how you teach it. I had to follow some tutorials to get started with the animation workflow. Then, I could simply apply what you have presented.

Here's my animation: https://youtu.be/1cN0F2pNgNQ

Henk Kok
Henk Kok Jan. 12th, 2020

Hi Hjalti,

How do you deal with switching between translation controls and rotation controls. currently its: CTRL + Shift +G CTRL + Shift +R CTRL + Shift + S

Did you make a new shortcut cut for those commands or do you just never use it. I find myself going back and clicking on the right tool in the T - toolbar menu, and it ends up a bit of time, and doing it 200x per day eats up quite a bit time.

Since you've been animating in blender since forever, i'd love to know how you go about it. Im just wanting to find a way to switch between gizmo's easily without having to install custom shizzle to make blender do what I want. (but perhaps thats the answer here? )

Hjalti Hjalmarsson
Hjalti Hjalmarsson Jan. 24th, 2020

*@Henk Kok* Hey Henk! Okay here's my harsh experience: The "T" toolbar is, to me, a completely useless thing for object and pose mode. I use right-click-select because it's more efficient and precise when using a mouse and I simply use "G", "R" and "S" on the keyboard but also sometimes I turn on the widget with location, rotation and scale turned on.

Henk Kok
Henk Kok Jan. 26th, 2020

*@Hjalti Hjalmarsson* Thank you for taking the time to reply and sharing your view on this.

daniel.baisi.hadad
daniel.baisi.hadad April 19th, 2020

Hi! Great tutorial! I just wanted to know this: how could you visualize the position of the ball at each frame on top of the motion path?

Hjalti Hjalmarsson
Hjalti Hjalmarsson April 21st, 2020

*@daniel.baisi.hadad* Hey Daniel! Can you point me to the timecode when I use that visualization in this tutorial, so I can see what it looks like and try to remember what I did?

daniel.baisi.hadad
daniel.baisi.hadad May 1st, 2020

*@Hjalti Hjalmarsson*

Dear Hjalti, thanks for your reply. I figured out what it was I had been looking for: Calculate Motion Paths. Thanks again anyway!

Renier Boshoff
Renier Boshoff Dec. 8th, 2020

Hi! Thanks for the great videos!

John Paolo Del Rosario
John Paolo Del Rosario July 26th, 2021

a bit late but glad i got blender cloud

Dylan Sawyer
Dylan Sawyer July 24th, 2022

Is there somewhere that I can just get the ball?

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