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Simple Bouncing Ball P.1
Simple Bouncing Ball P.2
Simple Bouncing Ball (File)
Sideways Bouncing Ball
Sideways Bouncing Ball (File)
Falling Into Obstacles
Falling Into Obstacles (File)
Single Swing (File)
Single Jump (File)
Walking Vanilla P.1
Walking Vanilla P.2
Walking Vanilla P.3
Walking Vanilla P.4
Walking Vanilla (File)
Sky Armless Jump
Sky Armless Jump (File)
Weight Shift (File)
Animation Fundamentals Rigs v1.0
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1: Bouncing Basics
5th September 2019
This video is the continuation of Simple Bouncing Ball part 1
Please download the blender file here
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22nd September 2019 - 18:50
It would be nice to have included the bit where you added a rig. It just magically appeared. It's put me off a little bit as I like the whole process from a to z. I am trying to work out how to see the rig (bones) but it won't let me because it is a proxy. So there seems a whole step here which I am missing.
6th February 2020 - 21:35
*@Andy Rumble* stuck because of this.
28th July 2021 - 09:14
@Gabriel Moro Hey, You can download complete rig from beginner course, https://cloud.blender.org/training/animation-fundamentals/5d69ab4dea6789db11ee65d1/
26th March 2020 - 15:40
*@Andy Rumble* totally agree
7th May 2020 - 11:09
*@tallaridaj* if you have a subscription you could go to the humane rigging course, they begin by teaching how to rig a bouncy ball for 2d animation(which is enough for at least the first part of this course. :)
28th July 2021 - 09:15
@Andy Rumble Ball is already rigged here, https://cloud.blender.org/training/animation-fundamentals/5d69ab4dea6789db11ee65d1/
4th March 2020 - 13:51
I hope this helps for those who don't know the short cuts.
V - set keyframe handle type( free, aligned..etc)
R - Set keyframe type( Extreme, breakdown...etc)
Ctrl tab - To switch between action editor and graph editor(Where he did the height editing and Squash and stretch)
15th December 2021 - 13:51
@Henry Paul Ephraim Around the 13 minute mark where he "squeezes" the y position graph to fit the graph editor view - hit ctrl then hold the middle button down and manipulate with mouse movements.
27th September 2019 - 05:33
Dude It was great but not looking at the keys you are pressing is driving me crazy, I'm new-new to animation in blender or any 3D software and I get the main point you are getting at but not how you did it.
22nd October 2019 - 07:26
*@David OB* im having the same issues can anyone tell us the keys he presses for copying keys and changing to color im at 1232 and kinda lost at what keys are being used..
7th November 2019 - 07:15
This would really help to have an overlay showing the keys used. Some hunting around the menus helped.
21st May 2020 - 10:15
*@David OB* Same issue here. No key display at all. So, I have to play back the video many times to try what is the key that he used.
17th January 2021 - 11:17
This tutorial is surely not meant for beginners.No explanations about channels, no explanations about how to insert keyframes for certain channels at certain positions. I gave up at around 9:50. No idea how to get to this starting position. I first have to look for a more basic tutorial about animation.
26th October 2021 - 05:54
@Michael Schwarz @Nacho Conesa I agree with this comment. Though the instructor is clearly a very good animator in Blender, there was a lot that was skipped in a tutorial seemingly created for beginners. This tutorial didn't seem well-planned: the instructor seems like this he's making everything up as he goes. He is talking to himself a lot without explaining his thinking well. I also do not understand why the instructor's webcam was needed to be shown as it blocks the UI and is more distracting than helpful. Perhaps cutting to it for a few moments when necessary? Showing an overlay of the key commands being used would've been much more useful. The mouse & keyboard are very loud. We are never shown how one navigates the Dope Sheet & Graph Editor (zooming, isolating a channel, creating keys, etc.). Linking and Proxies are never explained.
Some of the many hotkeys I had to search were: Shift+D to duplicate keyframes & Shift+H/Alt+H to toggle a channel's isolation in the Graph Editor. If this tutorial is many people's first lesson in Blender animation, I strongly suggest that it needs to be redone.
8th February 2020 - 20:58
really like your silky smile seeing the life in the ball. That's the magic of animation
10th February 2020 - 16:32
it looks like so
20th September 2019 - 16:57
Interesting that an apparently innocent ball needs already such a complex rig. But yeah, let's just understand everything why...
29th January 2020 - 11:24
Why u need scale z axes while animating squash?
1st September 2021 - 00:40
Where are those files ??? XD
1st September 2021 - 00:43
I found it :XD https://cloud.blender.org/training/animation-fundamentals/5d69ab4dea6789db11ee65d1/
15th October 2019 - 03:15
hello my frien, can you tellme where is the colection GRP-Ball? please :)
23rd October 2019 - 07:48
*@blenderfundabit* if you look under assets you should find it there it took me a min I tried to files that with the lesson and thats not it
27th October 2019 - 01:26
*@dustin.meyer.001* thank you man :)
23rd October 2019 - 07:03
I can do the step of the very beginning I try and link the file that works and then I do proxy that works than type in rig and tons of stuff comes up but nothing called ball....what am I missing im so lost.... --edit im found what the issue is if you do all the steps but you need to put it in a collection and also I did the proxy from the windows not hotkey when you do it it will ask you which rig and you select the right one you should see the rig controls and than hit tab and pose mode to edit the sphere.
11th November 2019 - 09:58
hello , i have trouble , when i link i cant see GRP collection , the file only show ball1 ball2..and extra :(
28th March 2020 - 23:34
Please try as much as possible to tell we the beginners what keys you are pressing or at least activate your screencast keys next time. It's hard to follow especially the dope sheet part, my curves cross the base (the ground on which the ball is supposed to bounce - I use G to move it).
4th April 2020 - 11:52
I am watching this and wondering if there's not a way to preserve the volume of the object so you only have to squish the thing on one axis - the maintain volume modifier it seems to be called. Is this cheating? :)
13th April 2020 - 02:06
*@ben.allen1886* as far as I remember, @hjalti will explain, there is a principle in animation to maintain the volume proportionally, therefore you cannot work on only one axis. Or do you mean a way to have the calculation done for you moving only one axis? how is the computer going to know what you want to do with your animation to that extend? I just think...
13th April 2020 - 20:13
*@Gemma María Rull* it's a bone constrait that I ended up using - maintain volume. Basically when I squish one axis the others stretch and vice versa.
21st May 2020 - 11:50
*@ben.allen1886* There's a nice addition he seems to have which I imagine could potentially be automated in a similar manner to what you are talking about where he has little handles for north, south, east, west, up and down so that he can create more customized squashing and stretching. I like the simplicity of the rig that Nathan Vegdahl talks about in Humane rigging, but I'm excited to learn enough that I can add that layer of handles to the cardinal points of the ball AND have it maintain volume(I haven't tried yet...)
14th November 2020 - 23:39
@ben.allen1886 I also was wondering straight away why the Maintain Volume is not in the Rig. I created my own rig from the Humane Rigging Lessons that works nice. But I see I need to make some improvements to my own rig: I need a Root control and perhaps an additional helper for separate control for stretch.
25th March 2022 - 21:02
@ben.allen1886 Yes by using a lattice deformer in the rig is one way. I did one in Modo it was super complicated even following a tutorial. I am just starting with blender this is going to be really hard to follow. Wish he would have gone slower like in the first vid. He gives some really good animation tips though.
6th December 2020 - 16:56
There are missing steps in this tutorial. The creator seems to be improvising from a general outline instead of taking the time to prepare things step-by-step.
6th December 2020 - 17:22
There is a rigging tutorial on this website called "Humane Rigging". It's also an example of a good tutorial. It states what the tutorial is and what it isn't. It includes careful step-by-step procedures while also providing general concepts before, during, and after the procedures. The tutorial here, "Animation Fundamentals" so far has the concepts but lacks guidance for an example-based tutorial. It's like I'm watching a friend do things with Blender while I have no clear path for how to get started myself.
6th February 2021 - 19:56
@mwksmith Totally agree, I stopped watching this video in the middle...
7th December 2020 - 01:35
In other words, this has so far been a lecture, not a tutorial. It has been educational, not an instance of training. I know more about animation, but that's it. Again please refer to "Humane Rigging" for an example of a good tutorial, which also provides fundamental concepts.
24th April 2021 - 04:18
Hey, for those of you who are stuck with the first few minutes (specifically with doing the proxy and it DOES NOT APPEAR the BALL), go to the course assets and download the file, there will be the ball which works correctly to do the link and the proxy.
3rd June 2021 - 20:46
"She, or he or it, I don't know, whatever" Whoa, you're treading dangerous ground dude! Twitter might get mad at you.
4th June 2021 - 05:05
Hi @Nacho Conesa, how can I make the handles visible even if I don't select the whole curve/parts of the curve? As of right now, I can only edit the handles by box selecting parts of the curve to make them visible. Thank you! :)
9th November 2021 - 20:43
Muy bueno el curso muy entretenido y muy explicado. :)
22nd November 2021 - 04:25
Hello, I know this is such a beginner question, but I have a simple rigged character in a blend file, and I want to link it to another blend file. However whenever I try to link the character to another blend file, it just links the entire character along with the armature. In this video, only the character (ball) is linked, and the armature/rig only appears when "make proxy" is clicked? How can I properly link a rigged character? I'm not sure how to set up the original file to be linked. (I have my character mesh and its rig under the same collection)
6th December 2021 - 20:47
Feels like so much has been missed from pt1 transitioning into this
10th January 2022 - 13:52
Interesting concepts... I may watch this just for the animation content, but it would be good to learn Blender as well while going through the content - as many have mentioned, this is hard to do with the current tutorial. It is challenging to follow if you are using blender 3.0 as features have changed... - for instance, I don't know how to rig up the ball without proxies (partially since this is my first time doing anything like this).
11th January 2022 - 05:50
@Shawn Moffit Watch the blender fundamentals video before this in order to get a better grasp of how to use the software. Happy Learning!
12th January 2022 - 06:04
Thank you Mr. Hjalmarsson and the Blender team for putting these together. Your work in making this sort of information more available is phenomenal and we couldn't thank you enough as a community. May all of your efforts be fruitful.
26th May 2022 - 16:16
So I downloaded Blender 3.1, trying to follow this but can't find where to make a proxy for the ball?? Object/ relations/ ...there is no more make proxy and ctrl+alt+P doesn't work as a short cut :/
8th June 2022 - 13:25
I'm using version 3.1, so there are things that have been removed or done differently, for example"make a proxy" i think was delete in this version.
8th August 2022 - 20:46
This series contains some amazing insight into animation principles , and in that respect it is great. Unfortunately it skips over the practical Blender skills that many viewers of the course will be lacking. A more step by step approach, building on practical blender skills at each stage as well as teaching more general animation principles would be more accessible and useful. The 'Geometry Nodes from Scratch" series is a great example of how to structure a tutorial course.