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4: Walking Biped
5th September 2019info License: CC-BY
In this video Pablo will go through the process of animating a walkcycle using the animation principles seeing before and adding new ones like Asymmetry , in this case he will apply them to the ball with legs.
Please download the blender file here
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20th September 2020 - 12:42
My guy. Don't get me wrong, I'm really thankful for this tutorial to be existing, but jesus Christ this part is a torture to go through. This guy is the most boring teacher I've ever seen in my entire life.
25th November 2020 - 17:29
@ lol! best comment
23rd December 2020 - 11:03
@Pablo Fournier Ha ha that's funny.
28th October 2020 - 08:54
Thank you so much for this tutorial serie.
20th November 2020 - 15:54
Hey Pablo, @pablofurni I have a question. I tried to do the walk cycle and it worked, but if i want to use it in a project, how will I use it? So should I edit the walk cycle as per my need and animate the master bone or just animate the cycle from scratch? What do you do? Thanks in advance =)
25th November 2020 - 17:33
@Manas Athalye Hey! good question, it depends of the shot, sometimes you can use the walkcycle as a base and add variation on it, or you will need to make it from scratch (maybe copy the hip controller, the one that moves all the body, to mark the rhythm). But, it depends of the shot