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Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File) visibility_off
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File) visibility_off
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File) visibility_off
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File) visibility_off
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File) visibility_off
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File) visibility_off
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File) visibility_off
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File) visibility_off
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File) visibility_off
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 visibility_off

Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File)
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File)
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File)
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File)
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File)
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File)
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File)
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 Free

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7: Character Pantomime

Walking

Aug. 31st, 2019

info License: CC-BY
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Pablo Fournier
Pablo Fournier Publisher

In this video Pablo goes over the animation principles seeing in the past videos applying them to a walkcycle animation on a more complex rig.

Please download the blender file here

Join to comment publicly.

32 comments

Akindeji Adesokan
Akindeji Adesokan April 17th, 2020

how come there aren't any other step by step tutorials like the walking biped module?

Pablo Fournier
Pablo Fournier Nov. 25th, 2020

@Akindeji Adesokan we decided to do it like this because having the step by step was taking too long to do (the biped was a shorter animation), so it will be more boring

Gemma María Rull
Gemma María Rull Sept. 20th, 2019

Now, that's great for a manly walking. Will we have a modelling lady walking on heels explained too?

Pablo Fournier
Pablo Fournier Sept. 23rd, 2019

*@Gemma Maria Rull* Maybe! but I won't make the video reference for that xD

stukove
stukove Oct. 4th, 2019

will you talk about how can people go further and deeper in animating after these tutorial ?

Pablo Fournier
Pablo Fournier Oct. 10th, 2019

*@stukove* Hi, We have some more animation tutorial that we wanna do, in the future we will make some tutorials about how to animate a shot.

Talhat J
Talhat J Oct. 25th, 2019

when ca we expect them? *@pablofurni*

Pablo Fournier
Pablo Fournier Oct. 28th, 2019

*@Talhat J* not sure! we are a bit busy right now

Cédric Born
Cédric Born Oct. 9th, 2019

Hi Pablo, thanks a lot for this great serie. One thing I don't understand is the link between a walk cycle and a real animation in a scene. Say a character is walking in a scene then stops, then walks again faster or a bit differently. Do you just use your walk cycle as a reference or do you import it in the scene as an action then repeat it in the nla and offset the root bone ? I remember Hjalti mentionning in a video that animating the root bone is a big No-No, but in this video, https://www.youtube.com/watch?v=Y--OYM2uDvI they seem to say they animate the root bone. I'm a bit confused. Can you tell me what the best workflow from walk cycle to real scene animation is ? Thanks forward

Pablo Fournier
Pablo Fournier Oct. 10th, 2019

*@Cédric Born* Hi!! We usually do the walk cycles in preproduction to define how the character is going to move and later use them as reference. In my workflow I use the walk cycle as a guide, to see the main key poses, but in a real scene I don't use them, I animate all from scratch, because of what you said, there is different rhythms and I feel more comfortable animating it by myself. I only use them if the shot it is a simple walk that doesn't require changes, in that case can be useful.

But in case you want to use the walk cycle in a scene there are two ways.

  1. you make the walk cycle moving forward, repeat the cycle by setting the keyframe extrapolation (shift+E in the graph editor with the moving forward curve in the pelvis, feet and hands if they are in IK) and later putting in the modifier cycles the before and after as repeat with offset. This works only to repeat the cycle without any change in rhythm.

If you want to change the rhythm you need to copy and paste and manually adjust the curves to be repeating until you want to change and animate it.

  1. you make the walk cycle in place and you move the root, in this case is ok to move the root.

All depends of the needs of the shot

In the video, the root is the pelvis control, usually is call root also and the big controller on the floor can be called master, just different ways to name the bones, but in this case I'm 100% sure he is talking about the control that move all the torso.

Hope this helps you a bit xD

Cédric Born
Cédric Born Oct. 13th, 2019

*@pablofurni* wonderful, Thanks for the explanation. Now I think I get it.

Diaa Homsy
Diaa Homsy March 24th, 2020

Hi there! I'm really enjoying these videos, they're so useful. Though, I would like to learn how to rig my own character the same way as you do. Do you have some videos or maybe some suggestion where could i find such things? Thanks

Pablo Fournier
Pablo Fournier March 26th, 2020

*@Diaa Homsy* Hi!! we are going to have something rig related soon, but it will be more like a breakdown, but i think not a full rig tutorial at the moment.

Akindeji Adesokan
Akindeji Adesokan April 17th, 2020

Are there any plants to do other animation tutorials after this or are you done with the fundamentals series

Pablo Fournier
Pablo Fournier Nov. 25th, 2020

@Akindeji Adesokan for the moment we have this on hold, we are busy with the sprites project

Tsihoarana Randimbivololona
Tsihoarana Randimbivololona Dec. 8th, 2020

It was an amazing series. Thank you so much, I learn so much with it. I have a question, the rig that you use in all of your animation, does it comes all with rigify or do you use a custom one. Like creating your constraints and commands. Because it definitely look so different from the one generated with rigify.

Pablo Fournier
Pablo Fournier Dec. 9th, 2020

@randimby01 Hi!! Glad you like the tutorials! the rig is a simple custom rig with bones, nothing really complicated

MrTako
MrTako March 4th, 2021

Hi thanks a lot for this amazing series!

MrTako
MrTako March 4th, 2021

@MrTako is there any plans to make another series with a higher level of difficulties? Acting , pantomime more complex and else?

Pablo Fournier
Pablo Fournier March 5th, 2021

@MrTako At the moment we don't, we are busy with the Sprite's project

Vitalii Bosakevich
Vitalii Bosakevich March 8th, 2021

Great course! What I've managed to do following it, https://youtu.be/HQevVaOaShA

lamcilaktheo
lamcilaktheo Dec. 21st, 2020

I'm not sure to understand why the tutorial series took super long simply on the concept of a ball bouncing but then only like 2 videos on actual animation of a character/walking cycle, why not focusing more on the part people actually want to use the most ? (i'm not criticizing but i just don't understand the thought process behind)

Pablo Fournier
Pablo Fournier Feb. 3rd, 2021

@lamcilaktheo thanks for the feedback, if we go back making more videos we will keep it in mind

Show more replies
dima.panchuk204
dima.panchuk204 March 30th, 2021

@lamcilaktheo Ball bouncing was so long because it was used to explain different basic concepts of animation. It's just easier to introduce you to squash & stretch, arcs, timing and rythm using the ball.

Theeverflare
Theeverflare Feb. 3rd, 2021

So this is great! i enjoyed it! but i have a question on the delaying. Is the delaying used by putting spacing down or moving the keyframes off by 1 frame? because this is what thought on the use delaying.

Pablo Fournier
Pablo Fournier Feb. 3rd, 2021

@Theeverflare you can do both, depends of the moment, i always try to create a visual delay already on the pose, and later maybe i will delay it 1 fr if i feel is needed.

Theeverflare
Theeverflare Feb. 3rd, 2021

@Pablo Fournier Cool, just need to confirm it. Thanks.

coolyan2016
coolyan2016 June 4th, 2021

Hi, would there be a tutorial on animating facial expressions?

Pablo Fournier
Pablo Fournier June 7th, 2021

@coolyan2016 At the moment we are busy with Sprite fright, maybe in the future we will do some

Rey Sommerkamp
Rey Sommerkamp Sept. 9th, 2021

Hi Team Blender. I have a question about Character Animation. How can I mirror my whole character Animation  Is there a simple button I could use?:-)

Pablo Fournier
Pablo Fournier Sept. 9th, 2021

@Rey Sommerkamp hi!! now the only way that comes to my head is flipping the poses one by one, takes forever, but i think we don't have that tool atm

Rey Sommerkamp
Rey Sommerkamp Sept. 14th, 2021

@Pablo Fournier ok thanks!:-)

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