Support Blender Core Development with a monthly contribution.
The creators who share. Access production content and knowledge from the Open Movies.
Latest news and updates on Blender development.
Join the community and help with design, development, docs and more.
A platform to collect and display the Blender Benchmark results.
Documentation on Blender's features, tools and API.
The yearly event that brings together the Blender community in one place.
Download the latest Blender version, or try the beta!
Simple Bouncing Ball P.1
Simple Bouncing Ball P.2
Simple Bouncing Ball (File)
Sideways Bouncing Ball
Sideways Bouncing Ball (File)
Falling Into Obstacles
Falling Into Obstacles (File)
Single Swing (File)
Single Jump (File)
Walking Vanilla P.1
Walking Vanilla P.2
Walking Vanilla P.3
Walking Vanilla P.4
Walking Vanilla (File)
Sky Armless Jump
Sky Armless Jump (File)
Weight Shift (File)
Animation Fundamentals Rigs v1.0
You can join Blender Studio for €9.90/month and get access to all of our training & film content
3: Creating Personality
5th September 2019
In this video Nacho goes over the animation principles seeing in the past videos and applying them to a ball with tail rig adding some personality to a jump.
Please download the file here
Join to comment publicly.
19th November 2020 - 14:36
For those who didn't quite get what anticipation is,
Anticipation basically means letting the viewer know that the character/object is going to do something, like bending before a jump, the part where the character bends down is called anticipation. That's about it.
Hope this helps =)
22nd December 2020 - 08:04
This is awesome. You explained it pretty well. The best video so far. Trying to do it myself now :D
15th February 2021 - 06:03
Heya, I am having a slight bit of trouble appending this into blender. I can get the rig and I can get the ball with tail. unlike previous two rigs, this doesn't seem connected. Right now I have made the rig the parent yet my tail doesn't seem to connect to the rig. Any help would rock. :)
29th December 2021 - 17:48
It would be nice if you went over the bone setup here - in particular the setting up of the Tail point and constraints.
3rd August 2022 - 19:32
For those who are trying to figure out what he did at 20:38 He changed the "transformation orientation".
More info : https://docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/orientations.html