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Login Join Blender Studio3: Creating Personality
5th September 2019
info License: CC-BYPublished by
In this video Nacho goes over the animation principles seeing in the past videos and applying them to a ball with tail rig adding some personality to a jump.
Please download the file here
4 Comments
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Manas Athalye
19th November 2020 - 14:36
Hey, For those who didn't quite get what anticipation is, Anticipation basically means letting the viewer know that the character/object is going to do something, like bending before a jump, the part where the character bends down is called anticipation. That's about it. Hope this helps =)
arunoda
22nd December 2020 - 08:04
This is awesome. You explained it pretty well. The best video so far. Trying to do it myself now :D
Robin Brown
15th February 2021 - 06:03
Heya, I am having a slight bit of trouble appending this into blender. I can get the rig and I can get the ball with tail. unlike previous two rigs, this doesn't seem connected. Right now I have made the rig the parent yet my tail doesn't seem to connect to the rig. Any help would rock. :)
Stephen Brown
29th December 2021 - 17:48
It would be nice if you went over the bone setup here - in particular the setting up of the Tail point and constraints.