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Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File) visibility_off
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File) visibility_off
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File) visibility_off
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File) visibility_off
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File) visibility_off
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File) visibility_off
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File) visibility_off
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File) visibility_off
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File) visibility_off
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 visibility_off

Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File)
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File)
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File)
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File)
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File)
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File)
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File)
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 Free

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3: Creating Personality

Single Jump

Sept. 5th, 2019

info License: CC-BY
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Nacho Conesa
Nacho Conesa Publisher

In this video Nacho goes over the animation principles seeing in the past videos and applying them to a ball with tail rig adding some personality to a jump.

Please download the file here

Join to comment publicly.

5 comments

Manas Athalye
Manas Athalye Nov. 19th, 2020

Hey, For those who didn't quite get what anticipation is, Anticipation basically means letting the viewer know that the character/object is going to do something, like bending before a jump, the part where the character bends down is called anticipation. That's about it. Hope this helps =)

arunoda
arunoda Dec. 22nd, 2020

This is awesome. You explained it pretty well. The best video so far. Trying to do it myself now :D

Robin Brown
Robin Brown Feb. 15th, 2021

Heya, I am having a slight bit of trouble appending this into blender. I can get the rig and I can get the ball with tail. unlike previous two rigs, this doesn't seem connected.  Right now I have made the rig the parent yet my tail doesn't seem to connect to the rig. Any help would rock. :)

Stephen Brown
Stephen Brown Dec. 29th, 2021

It would be nice if you went over the bone setup here - in particular the setting up of the Tail point and constraints.

Jefta
Jefta Aug. 3rd, 2022

For those who are trying to figure out what he did at 20:38 He changed the "transformation orientation". More info : https://docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/orientations.html

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