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3: Creating Personality
Sept. 5th, 2019
License: CC-BYIn this video Nacho goes over the animation principles seeing in the past videos and applying them to a ball with tail rig adding some personality to a jump.
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6 comments
For those who are trying to figure out what he did at 20:38 He changed the "transformation orientation". More info : https://docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/orientations.html
It would be nice if you went over the bone setup here - in particular the setting up of the Tail point and constraints.
@Stephen Brown I agree! Three years later and we still have no idea how this is done.
Heya, I am having a slight bit of trouble appending this into blender. I can get the rig and I can get the ball with tail. unlike previous two rigs, this doesn't seem connected. Right now I have made the rig the parent yet my tail doesn't seem to connect to the rig. Any help would rock. :)
This is awesome. You explained it pretty well. The best video so far. Trying to do it myself now :D
Hey, For those who didn't quite get what anticipation is, Anticipation basically means letting the viewer know that the character/object is going to do something, like bending before a jump, the part where the character bends down is called anticipation. That's about it. Hope this helps =)