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Simple Bouncing Ball P.1
Simple Bouncing Ball P.2
Simple Bouncing Ball (File)
Sideways Bouncing Ball
Sideways Bouncing Ball (File)
Falling Into Obstacles
Falling Into Obstacles (File)
Single Swing (File)
Single Jump (File)
Walking Vanilla P.1
Walking Vanilla P.2
Walking Vanilla P.3
Walking Vanilla P.4
Walking Vanilla (File)
Sky Armless Jump
Sky Armless Jump (File)
Weight Shift (File)
Animation Fundamentals Rigs v1.0
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4: Walking Biped
5th September 2019
this video is the continuation of the video 401 Walking vanilla part 01 part 02
Please download the blender file here
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25th December 2020 - 16:33
Thanks for this. I am having some great time with this:
11th March 2021 - 01:35
I have a question, if i want to export this animation to a game engine, what should i change to the character continues to walk in place but with the master bone in place too? or i can just export with the master bone moving backwards ?
11th March 2021 - 09:48
@Tony Mendes Hi! In this case you will this method won't work and you need to create the animation in place, without animating the master bone
1st September 2021 - 15:19
How do you sync the forward translation to the master bone? Copy pasting just makes the character move double the speed
1st September 2021 - 17:34
@scales3d hi!!! you need to paste it and scale the curve -1 so it goes in the opposite direction, I explain it from min 4
1st September 2021 - 17:44
@Pablo Fournier I know about the treadmill, been using it to fix knee pops. What I'm asking is syncing in the same direction
1st September 2021 - 17:45
@scales3d Also, Hi!
1st September 2021 - 18:02
@scales3d if you mean continuing walking forward what you can do is moving the parent master control ,if the rig has it, you do the back movement with the child, so stays in place and with the other one u move it forward , or you can add a cycles curve modifier on the curves or you can just animate by hand each step