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Course

Animation Fundamentals
feed Course Overview
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File) visibility_off
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File) visibility_off
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File) visibility_off
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File) visibility_off
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File) visibility_off
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File) visibility_off
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File) visibility_off
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File) visibility_off
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File) visibility_off
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 visibility_off

Course

Animation Fundamentals
1: Bouncing Basics keyboard_arrow_down
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. insert_drive_file Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. insert_drive_file Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. insert_drive_file Falling Into Obstacles (File)
2: Drag And Follow Through keyboard_arrow_down
  1. 01

    Single Swing

  2. insert_drive_file Single Swing (File)
3: Creating Personality keyboard_arrow_down
  1. 01

    Single Jump

  2. insert_drive_file Single Jump (File)
4: Walking Biped keyboard_arrow_down
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. insert_drive_file Walking Vanilla (File)
5: Basic Body Mechanics keyboard_arrow_down
  1. 01

    Sky Armless Jump

  2. insert_drive_file Sky Armless Jump (File)
6: Advanced Body Mechanics keyboard_arrow_down
  1. 01

    Weight Shift

  2. insert_drive_file Weight Shift (File)
7: Character Pantomime keyboard_arrow_down
  1. 01

    Walking

  2. insert_drive_file Walking (File)
Assets keyboard_arrow_down
  1. insert_drive_file Animation Fundamentals Rigs v1.0 Free

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4: Walking Biped

Walking Vanilla P.3

Sept. 5th, 2019

info License: CC-BY
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Nacho Conesa
Nacho Conesa Publisher

this video is the continuation of the video 401 Walking vanilla part 01 part 02

Please download the blender file here

Join to comment publicly.

8 comments

arunoda
arunoda Dec. 25th, 2020

Thanks for this. I am having some great time with this: https://twitter.com/GameDev4K/status/1342492432194285570

Tony Mendes
Tony Mendes March 11th, 2021

I have a question, if i want to export this animation to a game engine, what should i change to the character continues to walk in place but with the master bone in place too? or i can just export with the master bone moving backwards ?

Pablo Fournier
Pablo Fournier March 11th, 2021

@Tony Mendes Hi! In this case you will this method won't work and you need to create the animation in place, without animating the master bone

scales3d
scales3d Sept. 1st, 2021

How do you sync the forward translation to the master bone? Copy pasting just makes the character move double the speed

Pablo Fournier
Pablo Fournier Sept. 1st, 2021

@scales3d hi!!! you need to paste it and scale the curve -1 so it goes in the opposite direction, I explain it from min 4

scales3d
scales3d Sept. 1st, 2021

@Pablo Fournier I know about the treadmill, been using it to fix knee pops. What I'm asking is syncing in the same direction

scales3d
scales3d Sept. 1st, 2021

@scales3d Also, Hi!

Pablo Fournier
Pablo Fournier Sept. 1st, 2021

@scales3d if you mean continuing walking forward what you can do is moving the parent master control ,if the rig has it, you do the back movement with the child, so stays in place and with the other one u move it forward , or you can add a cycles curve modifier on the curves or you can just animate by hand each step

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