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Simple Bouncing Ball P.1
Simple Bouncing Ball P.2
Sideways Bouncing Ball
Falling Into Obstacles
Walking Vanilla P.1
Walking Vanilla P.2
Walking Vanilla P.3
Walking Vanilla P.4
Sky Armless Jump
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2: Drag And Follow Through
Aug. 31st, 2019
In this video Pablo will talk about some of the animation principles seeing in the Bouncing Basics and adding Drag and Follow through, in this case he will apply them to a pendulum rig.
Please download the blender file here
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This is not the best tutorial, but its fine.
this was a great explainer video but can you make one where you do a step by step tutorial
@Justice magagane at the moment we are busy with the production of the sprites project, maybe in the future
SOLVED: Changed Transform Pivot Point to Individual Origins instead of Bounding Box Centre. (Located at the top of the screen)
Hi guys, i'm having a problem with the rig in that i can't use it to rotate all three points of the pendulum as per the video at 04:34.
If I select all of the FK parts of the pendulum and rotate, they all rotate together and remain straight, instead of individually as per 04:34.
*@myanimationadventure* Hi!!! that is because you have to set up your transform pivot point to individual origins and at the moment you have it at 3d cursor
*@pablofurni* I'm late!!! sorry i didnt read you solved it already
*@pablofurni* No worries, thanks for the response anyway! :D
He grew a beard in 1 day! Loving the series thank you guys!
When you created the first swing animation, where every link is using the exact same keyframe setup - did you create the keyframes for the first link, then copy/paste for the others, to duplicate - or somehow make them all reference the same keyframes?
@Stephen Brown hi! I create the pose by selecting all the links and rotate it them from individual origins, otherwise you just can rotate them individually
PROBLEM rig pivot while rotating
*@cbsemaths029* Hi!! could you define a bit more the problem, like this we can try to solve it? thanks
Hello. New to blender. I thought that animations like these are done using physics simulations. Am I wrong? If no, why you choose to do it manually? thanks.
*@Aleksey Novykov* hi!! welcome!!! depends on the production and what you are animating, if it is a prop or hair you can do it with simulation, but if it is part of the character maybe you need to animated by hand....
Anyway this is a learning exercise to learn how drag and follow works, and that principle you can apply to other things like a leg or an arm (that is kinda like a swing)
Hope this was helpful
Nice tutorial showing the thought process. If one practices with the rig and do your own version, then you learn much faster!
La practica falto pero esta bien mucha teoria.