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Training Highlights
Stylized Rendering with Brushstrokes
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Animation Fundamentals
1: Bouncing Basics
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. Falling Into Obstacles (File)
2: Drag And Follow Through
  1. 01

    Single Swing

  2. Single Swing (File)
3: Creating Personality
  1. 01

    Single Jump

  2. Single Jump (File)
4: Walking Biped
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. Walking Vanilla (File)
5: Basic Body Mechanics
  1. 01

    Sky Armless Jump

  2. Sky Armless Jump (File)
6: Advanced Body Mechanics
  1. 01

    Weight Shift

  2. Weight Shift (File)
7: Character Pantomime
  1. 01

    Walking

  2. Walking (File)
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Hjalti Hjalmarsson
Hjalti Hjalmarsson Author
License CC-BY
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1: Bouncing Basics

Falling Into Obstacles

In this video Hjalti will talk about the animation principles seeing in the 101 and 102 applying them to a obstacle course.

Please download the blender file here

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12 comments
Adrian Zygmanowski
Adrian Zygmanowski
Dec. 31st, 2023

The earlier tutorial made me understand the concepts really well thank you for this :)

and here is my attempt: https://www.youtube.com/watch?v=zg5zUZZ_LZ4

Dylan Sawyer
Dylan Sawyer
July 24th, 2022

Is there somewhere that I can just get the ball?

John Paolo Del Rosario
John Paolo Del Rosario
July 26th, 2021

a bit late but glad i got blender cloud

arunoda
arunoda
Dec. 18th, 2020

This is pretty great. I really like the way how you teach it. I had to follow some tutorials to get started with the animation workflow. Then, I could simply apply what you have presented.

Here's my animation: https://youtu.be/1cN0F2pNgNQ

Renier Boshoff
Renier Boshoff
Dec. 8th, 2020

Hi! Thanks for the great videos!

daniel.baisi.hadad
daniel.baisi.hadad
April 19th, 2020

Hi! Great tutorial! I just wanted to know this: how could you visualize the position of the ball at each frame on top of the motion path?

Hjalti Hjalmarsson
Hjalti Hjalmarsson
April 21st, 2020

*@daniel.baisi.hadad* Hey Daniel! Can you point me to the timecode when I use that visualization in this tutorial, so I can see what it looks like and try to remember what I did?

daniel.baisi.hadad
daniel.baisi.hadad
May 1st, 2020

*@Hjalti Hjalmarsson*

Dear Hjalti, thanks for your reply. I figured out what it was I had been looking for: Calculate Motion Paths. Thanks again anyway!

Henk Kok
Henk Kok
Jan. 12th, 2020

Hi Hjalti,

How do you deal with switching between translation controls and rotation controls. currently its: CTRL + Shift +G CTRL + Shift +R CTRL + Shift + S

Did you make a new shortcut cut for those commands or do you just never use it. I find myself going back and clicking on the right tool in the T - toolbar menu, and it ends up a bit of time, and doing it 200x per day eats up quite a bit time.

Since you've been animating in blender since forever, i'd love to know how you go about it. Im just wanting to find a way to switch between gizmo's easily without having to install custom shizzle to make blender do what I want. (but perhaps thats the answer here? )

Hjalti Hjalmarsson
Hjalti Hjalmarsson
Jan. 24th, 2020

*@Henk Kok* Hey Henk! Okay here's my harsh experience: The "T" toolbar is, to me, a completely useless thing for object and pose mode. I use right-click-select because it's more efficient and precise when using a mouse and I simply use "G", "R" and "S" on the keyboard but also sometimes I turn on the widget with location, rotation and scale turned on.

Henk Kok
Henk Kok
Jan. 26th, 2020

*@Hjalti Hjalmarsson* Thank you for taking the time to reply and sharing your view on this.

reg2
reg2
Sept. 26th, 2019

Hello Hjalti ! Thanks a lot you and your team for the lessons. It would be great if you make a special lessons concerning constraints in Blender 2.8. Because there is too little information about it and now its hard to understand how to use constraints with characters and props correctly.

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