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Animation Fundamentals
1: Bouncing Basics
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

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    Falling Into Obstacles

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2: Drag And Follow Through
  1. 01

    Single Swing

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3: Creating Personality
  1. 01

    Single Jump

  2. Single Jump (File)
4: Walking Biped
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

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    Walking

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Pablo Fournier
Pablo Fournier Author
License CC-BY
Report Problem
2: Drag And Follow Through

Single Swing

In this video Pablo will talk about some of the animation principles seeing in the Bouncing Basics and adding Drag and Follow through, in this case he will apply them to a pendulum rig.

Please download the blender file here

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16 comments
Stephen Brown
Stephen Brown
Dec. 29th, 2021

When you created the first swing animation, where every link is using the exact same keyframe setup - did you create the keyframes for the first link, then copy/paste for the others, to duplicate - or somehow make them all reference the same keyframes?

Pablo Fournier
Pablo Fournier
Feb. 1st, 2022

@Stephen Brown hi! I create the pose by selecting all the links and rotate it them from individual origins, otherwise you just can rotate them individually

Luis
Luis
Nov. 11th, 2021

La practica falto pero esta bien mucha teoria.

Ezra Solorio
Ezra Solorio
May 26th, 2021

He grew a beard in 1 day! Loving the series thank you guys!

Renier Boshoff
Renier Boshoff
Dec. 12th, 2020

Nice tutorial showing the thought process. If one practices with the rig and do your own version, then you learn much faster!

Justice magagane
Justice magagane
Nov. 7th, 2020

this was a great explainer video but can you make one where you do a step by step tutorial

Pablo Fournier
Pablo Fournier
Nov. 25th, 2020

@Justice magagane at the moment we are busy with the production of the sprites project, maybe in the future

Carson Betancourt
Carson Betancourt
Aug. 17th, 2020

This is not the best tutorial, but its fine.

myanimationadventure
myanimationadventure
Aug. 17th, 2020

SOLVED: Changed Transform Pivot Point to Individual Origins instead of Bounding Box Centre. (Located at the top of the screen)

Hi guys, i'm having a problem with the rig in that i can't use it to rotate all three points of the pendulum as per the video at 04:34.

If I select all of the FK parts of the pendulum and rotate, they all rotate together and remain straight, instead of individually as per 04:34.

Any ideas?

Pablo Fournier
Pablo Fournier
Aug. 17th, 2020

*@myanimationadventure* Hi!!! that is because you have to set up your transform pivot point to individual origins and at the moment you have it at 3d cursor

Pablo Fournier
Pablo Fournier
Aug. 17th, 2020

*@pablofurni* I'm late!!! sorry i didnt read you solved it already

myanimationadventure
myanimationadventure
Aug. 17th, 2020

*@pablofurni* No worries, thanks for the response anyway! :D

Aleksey Novykov
Aleksey Novykov
May 13th, 2020

Hello. New to blender. I thought that animations like these are done using physics simulations. Am I wrong? If no, why you choose to do it manually? thanks.

Pablo Fournier
Pablo Fournier
May 13th, 2020

*@Aleksey Novykov* hi!! welcome!!! depends on the production and what you are animating, if it is a prop or hair you can do it with simulation, but if it is part of the character maybe you need to animated by hand.... Anyway this is a learning exercise to learn how drag and follow works, and that principle you can apply to other things like a leg or an arm (that is kinda like a swing) Hope this was helpful

cbsemaths029
cbsemaths029
March 26th, 2020

PROBLEM rig pivot while rotating

Pablo Fournier
Pablo Fournier
March 26th, 2020

*@cbsemaths029* Hi!! could you define a bit more the problem, like this we can try to solve it? thanks

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