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Animation Fundamentals
1: Bouncing Basics
  1. 01

    Simple Bouncing Ball P.1

  2. 02

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  3. Simple Bouncing Ball (File)
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3: Creating Personality
  1. 01

    Single Jump

  2. Single Jump (File)
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Nacho Conesa
Nacho Conesa Author
License CC-BY
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3: Creating Personality

Single Jump

In this video Nacho goes over the animation principles seeing in the past videos and applying them to a ball with tail rig adding some personality to a jump.

Please download the file here

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6 comments
Jefta
Jefta
Aug. 3rd, 2022

For those who are trying to figure out what he did at 20:38 He changed the "transformation orientation". More info : https://docs.blender.org/manual/en/2.80/scene_layout/object/editing/transform/control/orientations.html

Stephen Brown
Stephen Brown
Dec. 29th, 2021

It would be nice if you went over the bone setup here - in particular the setting up of the Tail point and constraints.

Joseph Shifflett
Joseph Shifflett
March 28th, 2024

@Stephen Brown I agree! Three years later and we still have no idea how this is done.

Robin Brown
Robin Brown
Feb. 15th, 2021

Heya, I am having a slight bit of trouble appending this into blender. I can get the rig and I can get the ball with tail. unlike previous two rigs, this doesn't seem connected.  Right now I have made the rig the parent yet my tail doesn't seem to connect to the rig. Any help would rock. :)

arunoda
arunoda
Dec. 22nd, 2020

This is awesome. You explained it pretty well. The best video so far. Trying to do it myself now :D

Manas Athalye
Manas Athalye
Nov. 19th, 2020

Hey, For those who didn't quite get what anticipation is, Anticipation basically means letting the viewer know that the character/object is going to do something, like bending before a jump, the part where the character bends down is called anticipation. That's about it. Hope this helps =)

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