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this video is the continuation of the video 401 Walking vanilla part 01
Please download the blender file here
Hey, is there a way to parent the IK feet to the torso control?
@scales3d don't remember if this rig has the option, otherwise you can switch to FK instead
help me.how to use switch ik to fk? because when I use keframe constant interpolation it works fine, but when I replace it with bezier interpolation, the animation doesn't match using constant interpolation
@Endi just do the switch in one frame, that wont make it animated (only in subframes)
@Pablo Fournier Cool! Thank you. i will try
How to ensure the character is walking forward at a constant speed? Also if I am animating for video game, is it better to animate the walk cycle on the spot or make the character walk forward ? Please advise
@David Wong Hi!!! I think for video game is better to do it on the spot. And for checking that the character is walking at constant speed, you just need to calculate the long of the step and put the keys in linear when they are needed
It would be good to have a tutorial on setting up the skeleton and constraints (in particular the IK constraints). With a full explanation of the entire rig. I think this is an essential part of doing animation, so I'm not sure why we'd only see the keyframing aspects.
@Stephen Brown Hi! this is just an animation tutorial on my animation process, there are other rigging tutorials like the cloud rig. Anyway this is a really simple rig
Great tutorial series, thanks! One suggestion - while being in Viewport Shading mode could you turn on the shadow and outline? It would help to eye track a position of the feet on the floor. Thanks!
07:35 "copy pose" how to find it ? Excellent overall !
@Marc Pechaud copy pose is just ctrl+c, ctrl+v to paste it in the same bone, ctrl+shift+v to paste it in the opposite bone
@Pablo Fournier I tried copying the exact pose, it worked, but it made the character go back to its original location, when the character is supposed to be working forward. How can I copy pose without copying its z location - so it can walk forward? One last thing, is it possible to use this walk cycle to copy the path of a curve? Or do I have to make it walk in place? Thank you!
@coolyan2016 i think you can attach it to a curve, don't remember how to do it now, but in this case you need to create the cycle "in place" so the character wont move forward when you create the cycle
@Pablo Fournier Ohh okay, I think I get it now, thank you!
@coolyan2016 is possible that is happening because you are copying also the pose from the root/master controller that moves all the character, just kill that key and the character wont be in the original location
Awesome......learning so much
Copy the Pose on frame 1 by Ctrl+C and Paste it flipped on frame 12 by Ctrl+Shift+V, I did that and its super easy And BTW I don't understand why people don't like this, this was an easy and informative tutorial for me, just sayin.
@Manas Athalye thanks!!!
@Manas Athalye I tied doing that but it made the character go back to its original location. How can I copy and paste the pose flipped without copying the z location? Thanks in advance :)
Quite boring
@karan Sharma will try better next time! thanks!
@Pablo Fournier This is not Youtube. This is golden if someone really wants to learn from real animators. Thanks for the hard work on this.
Hi i love theese tutorials.. but my problem is, that in every course you cant see what shortcuts are used. And that can lead to some confusions. Hope you in the future will share key shortcuts. Either way thanks for great work, i really appreciate it!
@David Delgado At what time did you not know the Shortcut? Or is it every time?
Hello ! Blender is an Awesome Tool ! I really appreciate that ! But , it's very hard to understand the tools of animation . I think that you guys , should explain every detail that you use to animate the characters . WE, from the otherside of the screen get so lost and confuse, not knowing how you get at some points . Again , Blender is a Aweome tool ! But we need tutorials more detailed and clear . I'm from Brazil and here , we do not know how to move foward or backyard in blender , since that there are very little tips and tutorials that really teaches us the things well .
*@Paulo Mendes* i advice that you watch the Blender fundamentals course at (https://cloud.blender.org/p/blender-fundamentals/) before watching any other course in the website to understand blender even better
@Paulo Mendes this tutorials were suppose to be more explaining the animation process, not the actual how to, for that as they said the fundamentals will help you better, hope that help! thanks!!!
@Pablo Fournier I can agree with this. Having some fundamentals helps to follow this course nicely. No need to see shortcuts. The content is really great. I practice after every video and it's super fun.
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