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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Animation Fundamentals
1: Bouncing Basics
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. Falling Into Obstacles (File)
2: Drag And Follow Through
  1. 01

    Single Swing

  2. Single Swing (File)
3: Creating Personality
  1. 01

    Single Jump

  2. Single Jump (File)
4: Walking Biped
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. Walking Vanilla (File)
5: Basic Body Mechanics
  1. 01

    Sky Armless Jump

  2. Sky Armless Jump (File)
6: Advanced Body Mechanics
  1. 01

    Weight Shift

  2. Weight Shift (File)
7: Character Pantomime
  1. 01

    Walking

  2. Walking (File)
Assets
  1. Animation Fundamentals Rigs v1.0 Free

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Nacho Conesa
Nacho Conesa Author
License CC-BY
Report Problem
4: Walking Biped

Walking Vanilla P.2

this video is the continuation of the video 401 Walking vanilla part 01

Please download the blender file here

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32 comments
scales3d
scales3d
March 24th, 2024

Hey, is there a way to parent the IK feet to the torso control?

Pablo Fournier
Pablo Fournier
March 27th, 2024

@scales3d don't remember if this rig has the option, otherwise you can switch to FK instead

Endi
Endi
Dec. 9th, 2022

help me.how to use switch ik to fk?  because when I use keframe constant interpolation it works fine, but when I replace it with bezier interpolation, the animation doesn't match using constant interpolation

Pablo Fournier
Pablo Fournier
Dec. 12th, 2022

@Endi just do the switch in one frame, that wont make it animated (only in subframes)

Endi
Endi
Dec. 12th, 2022

@Pablo Fournier Cool! Thank you. i will try

David Wong
David Wong
May 4th, 2022

How to ensure the character is walking forward at a constant speed? Also if I am animating for video game, is it better to animate the walk cycle on the spot or make the character walk forward ? Please advise

Pablo Fournier
Pablo Fournier
May 9th, 2022

@David Wong Hi!!! I think for video game is better to do it on the spot. And for checking that the character is walking at constant speed, you just need to calculate the long of the step and put the keys in linear when they are needed

Stephen Brown
Stephen Brown
Jan. 7th, 2022

It would be good to have a tutorial on setting up the skeleton and constraints (in particular the IK constraints). With a full explanation of the entire rig. I think this is an essential part of doing animation, so I'm not sure why we'd only see the keyframing aspects.

Pablo Fournier
Pablo Fournier
Feb. 1st, 2022

@Stephen Brown Hi! this is just an animation tutorial on my animation process, there are other rigging tutorials like the cloud rig. Anyway this is a really simple rig

ALAN KODZAEV
ALAN KODZAEV
Nov. 20th, 2021

Great tutorial series, thanks! One suggestion - while being in Viewport Shading mode could you turn on the shadow and outline? It would help to eye track a position of the feet on the floor. Thanks!

Marc Pechaud
Marc Pechaud
May 9th, 2021

07:35 "copy pose" how to find it ? Excellent overall !

Pablo Fournier
Pablo Fournier
May 10th, 2021

@Marc Pechaud copy pose is just ctrl+c, ctrl+v to paste it in the same bone, ctrl+shift+v to paste it in the opposite bone

coolyan2016
coolyan2016
June 6th, 2021

@Pablo Fournier I tried copying the exact pose, it worked, but it made the character go back to its original location, when the character is supposed to be working forward. How can I copy pose without copying its z location - so it can walk forward? One last thing, is it possible to use this walk cycle to copy the path of a curve? Or do I have to make it walk in place? Thank you!

Pablo Fournier
Pablo Fournier
June 7th, 2021

@coolyan2016 i think you can attach it to a curve, don't remember how to do it now, but in this case you need to create the cycle "in place" so the character wont move forward when you create the cycle

coolyan2016
coolyan2016
June 8th, 2021

@Pablo Fournier Ohh okay, I think I get it now, thank you!

Pablo Fournier
Pablo Fournier
June 7th, 2021

@coolyan2016 is possible that is happening because you are copying also the pose from the root/master controller that moves all the character, just kill that key and the character wont be in the original location

Jonathan Mbau
Jonathan Mbau
Jan. 30th, 2021

Awesome......learning so much

<deleted>
<deleted>
Jan. 9th, 2021

This is the best animation tutorial ever. Learning so much right now! Love this :)

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Manas Athalye
Manas Athalye
Nov. 24th, 2020

Copy the Pose on frame 1 by Ctrl+C and Paste it flipped on frame 12 by Ctrl+Shift+V, I did that and its super easy And BTW I don't understand why people don't like this, this was an easy and informative tutorial for me, just sayin.

Pablo Fournier
Pablo Fournier
Nov. 25th, 2020

@Manas Athalye thanks!!!

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coolyan2016
coolyan2016
June 6th, 2021

@Manas Athalye I tied doing that but it made the character go back to its original location. How can I copy and paste the pose flipped without copying the z location? Thanks in advance :)

karan Sharma
karan Sharma
Aug. 17th, 2020

Quite boring

Pablo Fournier
Pablo Fournier
Nov. 25th, 2020

@karan Sharma will try better next time! thanks!

arunoda
arunoda
Dec. 23rd, 2020

@Pablo Fournier This is not Youtube. This is golden if someone really wants to learn from real animators. Thanks for the hard work on this.

David Delgado
David Delgado
July 16th, 2020

Hi i love theese tutorials.. but my problem is, that in every course you cant see what shortcuts are used. And that can lead to some confusions. Hope you in the future will share key shortcuts. Either way thanks for great work, i really appreciate it!

Manas Athalye
Manas Athalye
Nov. 24th, 2020

@David Delgado At what time did you not know the Shortcut? Or is it every time?

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Pablo Fournier
Pablo Fournier
Nov. 25th, 2020

@David Delgado good call, i will next time, thanks!

<deleted>
<deleted>
Jan. 4th, 2021

@Pablo Fournier Yeah shortcut overlays are VERY usefull ^^

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Paulo Mendes
Paulo Mendes
Feb. 8th, 2020

Hello ! Blender is an Awesome Tool ! I really appreciate that ! But , it's very hard to understand the tools of animation . I think that you guys , should explain every detail that you use to animate the characters . WE, from the otherside of the screen get so lost and confuse, not knowing how you get at some points . Again , Blender is a Aweome tool ! But we need tutorials more detailed and clear . I'm from Brazil and here , we do not know how to move foward or backyard in blender , since that there are very little tips and tutorials that really teaches us the things well .

Israel Itulah
Israel Itulah
March 7th, 2020

*@Paulo Mendes* i advice that you watch the Blender fundamentals course at (https://cloud.blender.org/p/blender-fundamentals/) before watching any other course in the website to understand blender even better

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Pablo Fournier
Pablo Fournier
Nov. 25th, 2020

@Paulo Mendes this tutorials were suppose to be more explaining the animation process, not the actual how to, for that as they said the fundamentals will help you better, hope that help! thanks!!!

arunoda
arunoda
Dec. 23rd, 2020

@Pablo Fournier I can agree with this. Having some fundamentals helps to follow this course nicely. No need to see shortcuts. The content is really great. I practice after every video and it's super fun.

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