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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
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Wing It!
2023
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2022
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2021
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Animation Fundamentals
1: Bouncing Basics
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. Falling Into Obstacles (File)
2: Drag And Follow Through
  1. 01

    Single Swing

  2. Single Swing (File)
3: Creating Personality
  1. 01

    Single Jump

  2. Single Jump (File)
4: Walking Biped
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. Walking Vanilla (File)
5: Basic Body Mechanics
  1. 01

    Sky Armless Jump

  2. Sky Armless Jump (File)
6: Advanced Body Mechanics
  1. 01

    Weight Shift

  2. Weight Shift (File)
7: Character Pantomime
  1. 01

    Walking

  2. Walking (File)
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  1. Animation Fundamentals Rigs v1.0 Free

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Nacho Conesa
Nacho Conesa Author
License CC-BY
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4: Walking Biped

Walking Vanilla P.3

this video is the continuation of the video 401 Walking vanilla part 01 part 02

Please download the blender file here

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8 comments
scales3d
scales3d
Sept. 1st, 2021

How do you sync the forward translation to the master bone? Copy pasting just makes the character move double the speed

Pablo Fournier
Pablo Fournier
Sept. 1st, 2021

@scales3d hi!!! you need to paste it and scale the curve -1 so it goes in the opposite direction, I explain it from min 4

scales3d
scales3d
Sept. 1st, 2021

@Pablo Fournier I know about the treadmill, been using it to fix knee pops. What I'm asking is syncing in the same direction

Pablo Fournier
Pablo Fournier
Sept. 1st, 2021

@scales3d if you mean continuing walking forward what you can do is moving the parent master control ,if the rig has it, you do the back movement with the child, so stays in place and with the other one u move it forward , or you can add a cycles curve modifier on the curves or you can just animate by hand each step

scales3d
scales3d
Sept. 1st, 2021

@scales3d Also, Hi!

Tony Mendes
Tony Mendes
March 11th, 2021

I have a question, if i want to export this animation to a game engine, what should i change to the character continues to walk in place but with the master bone in place too? or i can just export with the master bone moving backwards ?

Pablo Fournier
Pablo Fournier
March 11th, 2021

@Tony Mendes Hi! In this case you will this method won't work and you need to create the animation in place, without animating the master bone

arunoda
arunoda
Dec. 25th, 2020

Thanks for this. I am having some great time with this: https://twitter.com/GameDev4K/status/1342492432194285570

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