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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Wing It!
2023
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2022
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2021
Spring
2019
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Animation Fundamentals
1: Bouncing Basics
  1. 01

    Simple Bouncing Ball P.1

  2. 02

    Simple Bouncing Ball P.2

  3. Simple Bouncing Ball (File)
  4. 04

    Sideways Bouncing Ball

  5. Sideways Bouncing Ball (File)
  6. 06

    Falling Into Obstacles

  7. Falling Into Obstacles (File)
2: Drag And Follow Through
  1. 01

    Single Swing

  2. Single Swing (File)
3: Creating Personality
  1. 01

    Single Jump

  2. Single Jump (File)
4: Walking Biped
  1. 01

    Walking Vanilla P.1

  2. 02

    Walking Vanilla P.2

  3. 03

    Walking Vanilla P.3

  4. 04

    Walking Vanilla P.4

  5. Walking Vanilla (File)
5: Basic Body Mechanics
  1. 01

    Sky Armless Jump

  2. Sky Armless Jump (File)
6: Advanced Body Mechanics
  1. 01

    Weight Shift

  2. Weight Shift (File)
7: Character Pantomime
  1. 01

    Walking

  2. Walking (File)
Assets
  1. Animation Fundamentals Rigs v1.0 Free

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Nacho Conesa
Nacho Conesa Author
License CC-BY
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4: Walking Biped

Walking Vanilla P.4

this video is the continuation of the video 401 Walking vanilla part 01 part 02 part 03

Please download the blender file here

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6 comments
alexandra kruc
alexandra kruc
Dec. 14th, 2024

I loved your polishing process. I believe it's crucial for a beginner to understand what looks off and, more importantly, how to fix it. Unfortunately, many pre-recorded courses often speed through this stage, making it difficult to see exactly what adjustments have been made during the "polishing" phase. Now I understand what to look out for.

Afonso Felix
Afonso Felix
Jan. 3rd, 2024

Really nice videos. I've just a question, when you are animating shots do you use your pre-animated walking/running-cycles for each character or do you make it all again and the cycles are there just for reference and study?

Pablo Fournier
Pablo Fournier
Jan. 10th, 2024

@Afonso Almeida Felix depends on the case, if there are background characters that don't require much attention I could use the cycle, if is the main character probably i won't, i could maybe use parts of it, but most certain i will record references for the particular shot and later add the things that make that walk particular to the character like timing and the spacing.

Afonso Felix
Afonso Felix
Jan. 11th, 2024

@Pablo Fournier Got it. thanks

Jonathan Mbau
Jonathan Mbau
Feb. 13th, 2021

Thanks. This is great.

arunoda
arunoda
Dec. 28th, 2020

Amazing. Just fixed knee's in my one. Now it looks smooth.

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