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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Introduction to Rigging
Introduction
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System
  1. 01

    01 Setting Up a Rig for Linking

Assets
  1. 2D Ball
  2. Mr Squeegee Feet
  3. 3D Ball
  4. Mr Hotdog
  5. Mr Biped
  6. Mr Biped for Linking
  7. Errata
Videos
Francesco Siddi
Francesco Siddi Author
  • Free
Download .mp4   3.9 MB
License CC-BY
Report Problem
Introduction

01 Welcome And Some Rigging Philosophy

An introduction to the ideas behind rigging.

Join to leave a comment.

8 comments
milmon
milmon
Jan. 19th, 2020

Hi Nathan! Your videos are amazing! I have learned a lot but I have been having some trouble with the language since my english isn't as advanced as I'd want it. That's why I have a request for you, is it possible to add english subtitles to all the videos? hope you consider this request. Thank you

Siddharth Sahay
Siddharth Sahay
July 10th, 2018

This is the best intro to rigging out there, period. Nathan really knows how to teach concepts in an entertaining way and I love his sense of humour. Absolutely recommended if you want to learn how to get started. Also, for anyone who's wondering, I did this on Blender 2.79b, it's compatible with a few very, very minor differences (Drivers properties needs one extra click to go to the correct tab, and so on). I didn't have any issues. Will redo this in 2.8 once that's finalized (already playing with the alpha and it's a blast!).

Hendrik G
Hendrik G
March 13th, 2018

Fantastic work, Nathan! Your videos are clearly eye-opening. Your explanations of the fundamental concepts of rigging and supporting examples are extremely helpful and make this complex topic easier to understand.

rebeccamarye
rebeccamarye
March 10th, 2018

Nathan, this is superb! I write tutorials for a living and fancy that I know something about how to do it. I've rarely seen a better one. Thank you sooo much for this wonderful introduction to a terrifying subject

Pranavjit Virdi
Pranavjit Virdi
Feb. 21st, 2018

developers can someone answer me! since the 2.8 project will be getting a new system for rigging and a new animation system how much of the knowledge in this course is or will be relevant that time?

Pablo Vazquez
Pablo Vazquez
Feb. 21st, 2018

@Pranavjit Virdi: Rigging philosophy is applicable to any system. Besides, Blender 2.8 will have the same rigging methodology.

Show more replies
Pranavjit Virdi
Pranavjit Virdi
Feb. 21st, 2018

@Pablo Vazquez: thanks

PlumpMath
PlumpMath
Feb. 3rd, 2018

Transcript please. (no subtitle)

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