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01 Welcome And Some Rigging Philosophy
02 Feature Overview And Some Tips And Tricks
01 Demo Animation
02 Building a Simple Ball Rig
03 Building a Better Ball with Empties
04 Building an Even Better Ball Rig with Bones
03 Legs and Inverse Kinematics
04 Feet and Transform Space
05 Eye Tracking
06 Putting It All Together
03 Rotation Theory
04 Axis Angle and Euler Rotation
05 Quaternion Rotation
06 Transform Matrices
07 Rigging the Ball
03 Fingers with Action Constraints
05 Eye Rig
06 Arms with IK-FK Switching
07 Basic Mesh Deformations
08 Putting It All Together
03 Head and Neck Rig
04 Foot Rig
05 Palm Rig
06 Advanced Torso Spine Rig
07 Pivot Slide Reverse Chain Rig
01 Setting Up a Rig for Linking
Mr Squeegee Feet
Mr Biped for Linking
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24th September 2015
Setting up basic mesh deformations.
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24th August 2021 - 07:12
Was vertex paint not available when this was made? Manually assigning weights and copying and pasting seems like a very tedious way to do it.
14th February 2022 - 06:24
@Stephen Dixon I followed the strategy for a while to manually assign geo to vertex groups, but then went and learned how to weight paint. Much more intuitive, the latter. But knowing the edit mode strategy is useful for debugging weight as well. 🤷🏼♂️