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Course

Introduction to Rigging
feed Course Overview
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file

    2D Ball

    visibility_off
  2. insert_drive_file

    Mr Squeegee Feet

    visibility_off
  3. insert_drive_file

    3D Ball

    visibility_off
  4. insert_drive_file

    Mr Hotdog

    visibility_off
  5. insert_drive_file

    Mr Biped

    visibility_off
  6. insert_drive_file

    Mr Biped for Linking

    visibility_off
  7. insert_drive_file

    Errata

    visibility_off
Videos keyboard_arrow_down

Course

Introduction to Rigging
Introduction keyboard_arrow_down
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped keyboard_arrow_down
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System keyboard_arrow_down
  1. 01

    01 Setting Up a Rig for Linking

Assets keyboard_arrow_down
  1. insert_drive_file

    2D Ball

  2. insert_drive_file

    Mr Squeegee Feet

  3. insert_drive_file

    3D Ball

  4. insert_drive_file

    Mr Hotdog

  5. insert_drive_file

    Mr Biped

  6. insert_drive_file

    Mr Biped for Linking

  7. insert_drive_file

    Errata

Videos

Introduction to Rigging

The Proxy System

flag Report Problem

In this chapter we will be setting up Mr. Biped to be used in multiple files. We will learn about: Blender's library linking system, object groups, Blender's "proxy" system, and setting up rigs to be used in multiple files (1 video).

01 Setting Up a Rig for Linking
5:19

01 Setting Up a Rig for Linking

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