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01 Welcome And Some Rigging Philosophy
02 Feature Overview And Some Tips And Tricks
01 Demo Animation
02 Building a Simple Ball Rig
03 Building a Better Ball with Empties
04 Building an Even Better Ball Rig with Bones
03 Legs and Inverse Kinematics
04 Feet and Transform Space
05 Eye Tracking
06 Putting It All Together
03 Rotation Theory
04 Axis Angle and Euler Rotation
05 Quaternion Rotation
06 Transform Matrices
07 Rigging the Ball
03 Fingers with Action Constraints
05 Eye Rig
06 Arms with IK-FK Switching
07 Basic Mesh Deformations
08 Putting It All Together
03 Head and Neck Rig
04 Foot Rig
05 Palm Rig
06 Advanced Torso Spine Rig
07 Pivot Slide Reverse Chain Rig
01 Setting Up a Rig for Linking
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Sept. 24th, 2015
Putting it all together.
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If anyone is seeing this video in 2020, for the driver, instead of copy path etc, you can "Copy as New driver" , go to the driven property and then you right click and "Paste Driver"
Hi, thanks for the tutorial! Can someone help me how to snap bones like in the tutorial at 17:38?
For those like me, who do not know much about blender, and we have updated to 3.0, with the driver editor, you can follow the tutorial very well
Is it necessary to hide the bones of IK and FK to different layers before working on right hand while preping IK/FK rig for arms?