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01 Welcome And Some Rigging Philosophy
02 Feature Overview And Some Tips And Tricks
01 Demo Animation
02 Building a Simple Ball Rig
03 Building a Better Ball with Empties
04 Building an Even Better Ball Rig with Bones
03 Legs and Inverse Kinematics
04 Feet and Transform Space
05 Eye Tracking
06 Putting It All Together
03 Rotation Theory
04 Axis Angle and Euler Rotation
05 Quaternion Rotation
06 Transform Matrices
07 Rigging the Ball
03 Fingers with Action Constraints
05 Eye Rig
06 Arms with IK-FK Switching
07 Basic Mesh Deformations
08 Putting It All Together
03 Head and Neck Rig
04 Foot Rig
05 Palm Rig
06 Advanced Torso Spine Rig
07 Pivot Slide Reverse Chain Rig
01 Setting Up a Rig for Linking
Mr Squeegee Feet
Mr Biped for Linking
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Mr. Squeegee Feet
24th September 2015
Putting it all together.
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30th March 2016 - 16:15
Very clear explanations. You have made the whole rigging proces so understandable . I have watched a couple of eye rigging and leg rigging tutorials, but this is absolutely the best. GREAT !
15th March 2020 - 16:02
In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.
15th March 2020 - 17:13
In Blender 2.8, Armature Pose mode has an X-Axis Mirror option. This is set similarly to the Edit mode option. When in Pose mode, go to Sidebar/Tool/Option and check the option. Note that the mirror option is set in each mode independently; that is, turning it on when you edited the armature does not affect the setting when you are posing.
Note that is affect poses only. It does not create IK constraints on both sides as you add them.
26th December 2020 - 19:26
2020 is ending here, and I have my first character entirelly rigged today! Thanks to you man.
9th May 2021 - 09:11
I get an error "Failed to set value" when I try to apply the copy rotation and damped track constraints. Blender throws this error when I try to choose the target as "Armature" and before I get to the bone selection. I am in pose mode and have cleared the parenting to prevent any accidental infinite loop. I am using 2.92
I really like this series and would hate to have to abandon this rig so close to the end. Please advise!
12th May 2021 - 17:22
@David R Carr Hey there. I can try to help, can you give some more info? At what point are you in the video? It's from 6 years ago and the original author isn't around to read your comment so I need some context to help you figure this out :D
I've never seen this error when trying to select a target for a constraint though. Are you using the drop-down list to select the Armature object or are you trying to use the object picker? I would recommend doing the former.
If you could host your file somewhere and link to it, that would be even better! ^^
9th August 2020 - 20:01
Music was awesome! (lecture as well😅)
7th December 2020 - 00:17
Thank you, Francesco. This has been the smoothest tutorial series I've ever learned from. You predict the mind of the student and adjust the tutorial accordingly. I agree with the LJ Vis from four years ago: GREAT !
7th December 2020 - 23:27
Correct: The author of this training DVD is: Nathan Vegdahl
9th December 2020 - 11:55
@mwksmith Indeed credit goes to Nathan. I have update the author to correctly reflect this!
27th February 2021 - 04:51
Love the clear and concise explanations for rigging meshes/characters.
4th October 2021 - 18:50
Can someone point me to instructions on how to transform or offset the custom bone shapes? My custom shape for the feet are hovering whereas in the video, it seems like it's level with the root bone.
21st December 2021 - 11:24
I'm learning a lot, thank you very much. And the only problem I've had so far with blender 3.0 is the "CTRL + shift + C" key combination. It only works for me with bones. https://www.artstation.com/artwork/eJl6YJ