Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Introduction to Rigging
Introduction
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System
  1. 01

    01 Setting Up a Rig for Linking

Assets
  1. 2D Ball
  2. Mr Squeegee Feet
  3. 3D Ball
  4. Mr Hotdog
  5. Mr Biped
  6. Mr Biped for Linking
  7. Errata
Videos

Login to view this content

Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!

Login Join Blender Studio
Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
Mr. Squeegee Feet

03 Legs and Inverse Kinematics

Creating the leg and inverse kinematics rig.

Join to leave a comment.

13 comments
joseph.goedtke
joseph.goedtke
Nov. 4th, 2022

Thank you so much!

Jonathan Boucher
Jonathan Boucher
Oct. 26th, 2022

7 years later, few more Blender versions released (3.3) and still so good! Thanks Nathan (and Mr Squeegee) for making IK basis understanding so easy.

Wyatt Chalifoux
Wyatt Chalifoux
Jan. 4th, 2021

Is there any way to prevent accidentally dragging the foot bone too far from the lower leg when posing? Right now I'm free to drag it far away from the leg.

mwksmith
mwksmith
Dec. 6th, 2020

Tip: If your foot bone won't move and only rotates, you need to clear its parent while keeping it connected as a bone: Go into edit mode, select the foot bone, press ALT+P, and press "Clear Parent". Now you'll be able to move the foot bone and see inverse kinematics in action.(Note that "Disconnect Bone" was another option in the ALT+P menu, which implies the bones can be connected without being parented.)

mwksmith
mwksmith
Dec. 6th, 2020

Source and more details: https://www.youtube.com/watch?v=S-2v_CKmVE8

mwksmith
mwksmith
Dec. 6th, 2020

Title: "Inverse Kinematics - Blender 2.80 Fundamentals"

oncemorego
oncemorego
Sept. 30th, 2020

Now I finally understand what IK is from this vedio. Indeed informative.

fuzzybehemoth
fuzzybehemoth
April 14th, 2020

Thanks so much for this, I'm an absolute beginner in blender and rigging baffled me. This video series seriously accelerated my learning process

Drew Ferreira
Drew Ferreira
March 15th, 2020

In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.

Miriam Aletti
Miriam Aletti
Nov. 2nd, 2020

@Drew Ferreira maybe you know also how can we make the "connected parenting" option at 1:15? with the newest version there are different options but not that. Thanks!

Gemma María Rull
Gemma María Rull
Feb. 9th, 2019

I have just lost my rigging phobia the right way of things! haha. Thanks a lot.

Andreas Erni
Andreas Erni
Oct. 9th, 2016

Very informative! Thank you

Gregory Scheel
Gregory Scheel
March 29th, 2016

Thanks! This video has crucial information on the IK settings, and I learned a lot about how the pole target works. Some of the bugs that left me baffled make much more sense now.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite