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Creating the leg and inverse kinematics rig.
Thank you so much!
7 years later, few more Blender versions released (3.3) and still so good! Thanks Nathan (and Mr Squeegee) for making IK basis understanding so easy.
Is there any way to prevent accidentally dragging the foot bone too far from the lower leg when posing? Right now I'm free to drag it far away from the leg.
Tip: If your foot bone won't move and only rotates, you need to clear its parent while keeping it connected as a bone: Go into edit mode, select the foot bone, press ALT+P, and press "Clear Parent". Now you'll be able to move the foot bone and see inverse kinematics in action.(Note that "Disconnect Bone" was another option in the ALT+P menu, which implies the bones can be connected without being parented.)
Title: "Inverse Kinematics - Blender 2.80 Fundamentals"
Now I finally understand what IK is from this vedio. Indeed informative.
Thanks so much for this, I'm an absolute beginner in blender and rigging baffled me. This video series seriously accelerated my learning process
In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.
@Drew Ferreira maybe you know also how can we make the "connected parenting" option at 1:15? with the newest version there are different options but not that. Thanks!
I have just lost my rigging phobia the right way of things! haha. Thanks a lot.
Very informative! Thank you
Thanks! This video has crucial information on the IK settings, and I learned a lot about how the pole target works. Some of the bugs that left me baffled make much more sense now.
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