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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Introduction to Rigging
Introduction
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System
  1. 01

    01 Setting Up a Rig for Linking

Assets
  1. 2D Ball
  2. Mr Squeegee Feet
  3. 3D Ball
  4. Mr Hotdog
  5. Mr Biped
  6. Mr Biped for Linking
  7. Errata
Videos

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Francesco Siddi
Francesco Siddi Author
License CC-BY
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Mr. Squeegee Feet

06 Putting It All Together

Putting it all together.

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14 comments
Tighe Racicot
Tighe Racicot
Feb. 8th, 2022

Thank you for this amazing course! I've been looking for a grounds up principles-based course, and I'm learning so much. Excited to keep going!

Albert Campillo Lastra
Albert Campillo Lastra
Dec. 21st, 2021

I'm learning a lot, thank you very much. And the only problem I've had so far with blender 3.0 is the "CTRL + shift + C" key combination. It only works for me with bones.  https://www.artstation.com/artwork/eJl6YJ

Justin Allen
Justin Allen
Oct. 4th, 2021

Can someone point me to instructions on how to transform or offset the custom bone shapes? My custom shape for the feet are hovering whereas in the video, it seems like it's level with the root bone.

Cave Darr
Cave Darr
May 9th, 2021

I get an error "Failed to set value" when I try to apply the copy rotation and damped track constraints. Blender throws this error when I try to choose the target as "Armature" and before I get to the bone selection. I am in pose mode and have cleared the parenting to prevent any accidental infinite loop. I am using 2.92

I really like this series and would hate to have to abandon this rig so close to the end. Please advise!

Demeter Dzadik
Demeter Dzadik
May 12th, 2021

@David R Carr Hey there. I can try to help, can you give some more info? At what point are you in the video? It's from 6 years ago and the original author isn't around to read your comment so I need some context to help you figure this out :D I've never seen this error when trying to select a target for a constraint though. Are you using the drop-down list to select the Armature object or are you trying to use the object picker? I would recommend doing the former. If you could host your file somewhere and link to it, that would be even better! ^^

Michael Montez
Michael Montez
Feb. 27th, 2021

Love the clear and concise explanations for rigging meshes/characters.

Dario Scaramuzza
Dario Scaramuzza
Dec. 26th, 2020

2020 is ending here, and I have my first character entirelly rigged today! Thanks to you man.

mwksmith
mwksmith
Dec. 7th, 2020

Thank you, Francesco. This has been the smoothest tutorial series I've ever learned from. You predict the mind of the student and adjust the tutorial accordingly. I agree with the LJ Vis from four years ago: GREAT !

mwksmith
mwksmith
Dec. 7th, 2020

Correct: The author of this training DVD is: Nathan Vegdahl

Francesco Siddi
Francesco Siddi
Dec. 9th, 2020

@mwksmith Indeed credit goes to Nathan. I have update the author to correctly reflect this!

karan Sharma
karan Sharma
Aug. 9th, 2020

Music was awesome! (lecture as well😅)

Drew Ferreira
Drew Ferreira
March 15th, 2020

In Blender 2.8, Armature Pose mode has an X-Axis Mirror option. This is set similarly to the Edit mode option. When in Pose mode, go to Sidebar/Tool/Option and check the option. Note that the mirror option is set in each mode independently; that is, turning it on when you edited the armature does not affect the setting when you are posing.

Note that is affect poses only. It does not create IK constraints on both sides as you add them.

Drew Ferreira
Drew Ferreira
March 15th, 2020

In Blender 2.8 the X-Axis Mirror checkbox has moved. When in the armature's edit mode, open the sidebar on the right of the 3D Viewport (by default, hit the N key). Select the Tool tab. X-Axis Mirror is under Options.

LJ Vis
LJ Vis
March 30th, 2016

Very clear explanations. You have made the whole rigging proces so understandable . I have watched a couple of eye rigging and leg rigging tutorials, but this is absolutely the best. GREAT !

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