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Rigging the ball.
Hi, I have this super basic animation of a bouncing ball that I did with the blender cloud rigging tutorial resources. The thing is that after rendering the animation on cycles and evee in both cases the animation does not show the deformations made on the ball by the rigging system.
Here I leave the file in case someone has time and helps me figure out what I’m doing wrong
*@alialmandoz* click on your armature, go to bone constraint and delete the copy location constraint
Hello blender cloud.. can you tell me why the counter spin bone double rotate in 07:20? (before you apply the -var on w driver) #justcurious
@victor p It double spins because it is the child of the stretch bone. So the parenting will give it the first part of the influence, then the second one gets added on top of that by the driver expression or constraint.
@victor p Ben answered well. More simply though, as a child bone, it inherits the parent rotation, and the driver applies that same rotation again.
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