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Introduction to Rigging
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  1. 01

    01 Welcome And Some Rigging Philosophy

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  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

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    03 Building a Better Ball with Empties

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    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
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    01 Demo Animation

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    02 Planning

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    03 Legs and Inverse Kinematics

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    04 Feet and Transform Space

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    05 Eye Tracking

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    06 Putting It All Together

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    05 Quaternion Rotation

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    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
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    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

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    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

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    03 Head and Neck Rig

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    04 Foot Rig

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    05 Palm Rig

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    07 Pivot Slide Reverse Chain Rig

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  1. 01

    01 Setting Up a Rig for Linking

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
3D Bouncy Ball

07 Rigging the Ball

Rigging the ball.

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5 comments
Ivan almandoz
Ivan almandoz
Sept. 24th, 2019

Hi, I have this super basic animation of a bouncing ball that I did with the blender cloud rigging tutorial resources. The thing is that after rendering the animation on cycles and evee in both cases the animation does not show the deformations made on the ball by the rigging system.

Here I leave the file in case someone has time and helps me figure out what I’m doing wrong

Link

june leonardo
june leonardo
Sept. 25th, 2019

*@alialmandoz* click on your armature, go to bone constraint and delete the copy location constraint

victor p
victor p
Nov. 20th, 2018

Hello blender cloud.. can you tell me why the counter spin bone double rotate in 07:20? (before you apply the -var on w driver) #justcurious

Ben
Ben
Dec. 22nd, 2020

@victor p It double spins because it is the child of the stretch bone.  So the parenting will give it the first part of the influence, then the second one gets added on top of that by the driver expression or constraint.

Show more replies
Tighe Racicot
Tighe Racicot
Feb. 9th, 2022

@victor p Ben answered well. More simply though, as a child bone, it inherits the parent rotation, and the driver applies that same rotation again.

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