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Making the eye rig.
It doesn't seem like in Blender 3.0 that the custom properties is anywhere near the transform panel. I have to select the armature and go into Object Properties tab, down to the bottom to mutate it. Is there a more convenient location to change its value?
@Tighe Racicot Hi! In the video he says to add a Custom Property at the bottom of the Bone Properties tab (in pose mode), not in the Object Properties tab. It woks for me.
Property Value: hi
i find that its easier to parent the MCH_Mind's_Eye bone to the Head bone instead of using custom properties.
With that the eye always follow the movement of the head also you still can modify the eye target if you want to eye to look at different direction with the head.
Any other opinions?
please pardon english
*@Victor Bonar Panggabean* Victor this basic parent setup requires counter-animating the lookTarget bone whenever the head is moved if we wish to keep the eye movement independent of the head. It's just more work for the animator than having a simple switch to enable / disable
I've been following these tutorials but one thing that I can't follow is the Eye tutorials completely because the Eye Rig is missing. Along with Mr Hotdogs custom shapes for the final model. (I guess I can pull those custom shapes from the rig blend file)
@darrin.alder: what I did , load a untounched version of mr_hotdog_model.blend. Then use Append and select the mr_hotdog_rig_finished.blend, go to object directory, and use WGT-* to highlight all wiget objects and append. Then move them all to last layer and save.
@DARRIN ALDER As for the eye rig, it takes a bit, but it's possible to just use a copy UV spheres, displaying their wireframe even if you don't want to add materials. This has definitely been a good lecture to follow along with hands on practice.
@Stefan59: Cool. I'll try that. Thanks
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