Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Introduction to Rigging
Introduction
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System
  1. 01

    01 Setting Up a Rig for Linking

Assets
  1. 2D Ball
  2. Mr Squeegee Feet
  3. 3D Ball
  4. Mr Hotdog
  5. Mr Biped
  6. Mr Biped for Linking
  7. Errata
Videos

Login to view this content

Join Blender Studio for just €11.50/month and get instant access to all of our training and film assets!

Login Join Blender Studio
Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
Mr. Hotdog

06 Arms with IK-FK Switching

Making IK-FK switches for the arms.

Join to leave a comment.

7 comments
1markchughes1966
1markchughes1966
July 28th, 2019

no way to bookmark the timeline on a video so you have to search over and over and over,?

1markchughes1966
1markchughes1966
July 28th, 2019

.....

1markchughes1966
1markchughes1966
July 28th, 2019

Do you not respond to comments?

Francesco Siddi
Francesco Siddi
July 31st, 2019

*@1markchughes1966* This tutorial series is quite old - the original author does not respond to comments.

Talles Fagundes
Talles Fagundes
July 27th, 2019

How to do ik / fk switching without changing ou reset last bone position?

Tom Scharstein
Tom Scharstein
Oct. 17th, 2017

Cannot overstate how much I wish you had show keystrokes on, because there are certain parts that I'm having to rewatch multiple times just to infer what's happening. @4:32 - 5:00, you copy the bone for the FK dupe then constrain rotation of the IK control to this FK dupe--but why is the chain moving with the FK dupe? I didn't see any parenting and have no idea if you extruded or what. I can see that the FK dupe snaps into place the moment after you select it but have no idea how you do that and can only guess you're changing something in that split second between selecting the FK dupe and moving the entire chain.

You do a great job and I love and appreciate these tutorials, but please have a virtual keyboard or show keystrokes on for future tutorials because I'm constantly stopping these videos and needing to look things up, it's really interrupting the learning process.

1markchughes1966
1markchughes1966
July 28th, 2019

...

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite