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Setting up basic mesh deformations.
Was vertex paint not available when this was made? Manually assigning weights and copying and pasting seems like a very tedious way to do it.
@Stephen Dixon I followed the strategy for a while to manually assign geo to vertex groups, but then went and learned how to weight paint. Much more intuitive, the latter. But knowing the edit mode strategy is useful for debugging weight as well. 🤷🏼♂️
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