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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Introduction to Rigging
Introduction
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System
  1. 01

    01 Setting Up a Rig for Linking

Assets
  1. 2D Ball
  2. Mr Squeegee Feet
  3. 3D Ball
  4. Mr Hotdog
  5. Mr Biped
  6. Mr Biped for Linking
  7. Errata
Videos

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Francesco Siddi
Francesco Siddi Author
License CC-BY
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Mr. Biped

08 Putting It All Together

Putting it all together.

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6 comments
Aura Glitch
Aura Glitch
Dec. 28th, 2022

Thank you so much for these tutorials. I feel more confident in building and manipulating rigs!

James Johnston
James Johnston
Sept. 4th, 2022

Thanks for these great tutorials. What is your recommended strategy for IK/FK snapping (e.g. FK and IK arm and leg bones in sync so that the FK bones can be used to make minor adjustments to a pose made with IK)? I tried adding copy transform constraints on the FK/IK feet, which were toggled by the custom FK-IK switch property on the IK foot controller. It did not work 100%. The transform works fine while making adjustments, but when the switch is changed, it looks like the recipient of the transform constraint snaps to a residual position. OR is FK/IK snapping not really used by animators in practice, so it's not important?

royals4630
royals4630
Aug. 22nd, 2020

I can't move the IK arms. How do i move them?

earsbiz
earsbiz
April 20th, 2020

This one took me several hours, it was mostly my fault because I would do something wrong and I had to retrace my steps or redo stuff until it was right. But I pulled through! I learned so much from this course thank you so much Nathan.

Michael Feldman
Michael Feldman
Dec. 6th, 2019

Setting up drivers looked like quite a process. Now we get a little pop-up right over our mouse :)

Christian Haas
Christian Haas
Aug. 28th, 2019

Hey, cool tutorial..I learned new things. Thanks :D

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