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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Introduction to Rigging
Introduction
  1. 01

    01 Welcome And Some Rigging Philosophy

    Free
  2. 02

    02 Feature Overview And Some Tips And Tricks

2D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Building a Simple Ball Rig

  3. 03

    03 Building a Better Ball with Empties

  4. 04

    04 Building an Even Better Ball Rig with Bones

Mr. Squeegee Feet
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Legs and Inverse Kinematics

  4. 04

    04 Feet and Transform Space

  5. 05

    05 Eye Tracking

  6. 06

    06 Putting It All Together

3D Bouncy Ball
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Rotation Theory

  4. 04

    04 Axis Angle and Euler Rotation

  5. 05

    05 Quaternion Rotation

  6. 06

    06 Transform Matrices

  7. 07

    07 Rigging the Ball

Mr. Hotdog
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Fingers with Action Constraints

  4. 04

    04 Body

  5. 05

    05 Eye Rig

  6. 06

    06 Arms with IK-FK Switching

  7. 07

    07 Basic Mesh Deformations

  8. 08

    08 Putting It All Together

Mr. Biped
  1. 01

    01 Demo Animation

  2. 02

    02 Planning

  3. 03

    03 Head and Neck Rig

  4. 04

    04 Foot Rig

  5. 05

    05 Palm Rig

  6. 06

    06 Advanced Torso Spine Rig

  7. 07

    07 Pivot Slide Reverse Chain Rig

  8. 08

    08 Putting It All Together

The Proxy System
  1. 01

    01 Setting Up a Rig for Linking

Assets
  1. 2D Ball
  2. Mr Squeegee Feet
  3. 3D Ball
  4. Mr Hotdog
  5. Mr Biped
  6. Mr Biped for Linking
  7. Errata
Videos

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Francesco Siddi
Francesco Siddi Author
License CC-BY
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The Proxy System

01 Setting Up a Rig for Linking

Setting up a rig for linking.

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14 comments
Ahmad Al Najjar
Ahmad Al Najjar
April 23rd, 2023

Great tutorial from start to end....Thank you

Nick Watson
Nick Watson
Sept. 28th, 2021

I'm trying to link using a blenrig rig.  Is there anything different I should be doing? i.e I am hunting for a way to hide the controller widgets using blender 2.9... Is their a specific tutorial for this some where. Thanks

Nick Watson
Nick Watson
Oct. 5th, 2021

To answer my own question @Nick Watson. Look into library overrides.

yoelparmenas
yoelparmenas
July 16th, 2020

Thanks for the tutorial. So, I've tried to make animation by converting the rig to proxy. And then I tried to export it to FBX, but it only export the rig and animation only. Is there any way I can include the mesh as well?

Mark Jackson
Mark Jackson
March 29th, 2020

How is this done in blender 2.8x?

Demeter Dzadik
Demeter Dzadik
April 1st, 2020

*@m4rcu5j4ck50n*

The only difference is that Groups have been replaced by Collections.

Groups' "Dupli" layers is no longer a thing, instead, Object and Collection visibility will simply be identical in the linked instance to what it is in the original file. Other than that, just pretend that the Group in this video is a Collection - it should behave the same way. You can create it, name it, link it, proxy it, no problem.

ben.allen1886
ben.allen1886
April 5th, 2020

cheers for clarifying this Demeter - I was still getting the rig lines showing up twice even though I hid literally everything in the scene collection so I ended up going into the object stuff and unchecking basically everything under visibility - hope that's normal :/

Demeter Dzadik
Demeter Dzadik
May 5th, 2020

*@ben.allen1886* Doesn't sound normal! :D I think you're only hiding the rig, when it needs to be disabled - which is like, super-hiding. In the outliner, find the filters button and enable the screen and maybe also the camera icons. It's the screen icon that you need to use to "disable" the rig, to make sure it doesn't show up twice when you link and proxy it.

ben.allen1886
ben.allen1886
May 5th, 2020

*@Demeter Dzadik* aha - I will give this a try :)

Mark Jackson
Mark Jackson
April 4th, 2020

*@Demeter Dzadik* Thanks so much for replying! I was getting so confused but it works perfectly just like you say :)

Pranavjit Virdi
Pranavjit Virdi
Aug. 24th, 2018

OMG, We have so many rigs in the studio and everytime while appending we have to dump all the custom handles into a "dump Layer" The rigging guy probably skipped this very important tutorial lol.

Stephen Petersen
Stephen Petersen
April 2nd, 2017

When I link into a new blend file I see the controls before proxy, after the proxy I see no duplication. Has things changed in later version of blender??

Anthony Jones
Anthony Jones
Feb. 18th, 2017

This was a really great tutorial. Before watching this series I never looked into rigging before. I feel like this was a great way to learn a great deal quite rapidly.

Stephen Petersen
Stephen Petersen
Jan. 11th, 2017

Thanks, exact tutorial ive been looking for.

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