GeoNode Shape Keys
GeoNode Shape Keys is a Blender Add-on that lets you deform linked and overridden meshes using sculpt mode in a roundabout way using a geometry node set-up. While the current override system doesn't support adding or editing shape keys on overridden meshes, it does allow you to add modifiers, so this add-on leverages that.
Table of Contents
Installation
- Download latest release
- Launch Blender, navigate to
Edit > Preferences
selectAddons
and thenInstall
, - Navigate to the downloaded add-on and select
Install Add-on
How to use
The add-on's UI is only visible on linked and overridden meshes.
It can be found under Properties->Object Data->Shape Keys->GeoNode Shape Keys.
The add button will do the following:
- Create a local version of the evaluated object that you can sculpt on
- Create a modifier on the linked object, that will apply your sculpted changes to it
After creating a set-up, you get a button to conveniently swap between the two objects.
Removing a list entry should also remove the relevant modifier and object. Otherwise, it will throw a warning.
The node set-up that applies the deformation relies on a UV map.