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GeoNode Shape Keys

GeoNode Shape Keys is a Blender Add-on that lets you deform linked and overridden meshes using sculpt mode in a roundabout way using a geometry node set-up. While the current override system doesn't support adding or editing shape keys on overridden meshes, it does allow you to add modifiers, so this add-on leverages that.

Table of Contents

Installation

  1. Download latest release
  2. Launch Blender, navigate to Edit > Preferences select Addons and then Install,
  3. Navigate to the downloaded add-on and select Install Add-on

How to use

The add-on's UI is only visible on linked and overridden meshes.
It can be found under Properties->Object Data->Shape Keys->GeoNode Shape Keys.
The add button will do the following:

  • Create a local version of the evaluated object that you can sculpt on
  • Create a modifier on the linked object, that will apply your sculpted changes to it

After creating a set-up, you get a button to conveniently swap between the two objects.

Removing a list entry should also remove the relevant modifier and object. Otherwise, it will throw a warning.

The node set-up that applies the deformation relies on a UV map.