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Issues and show-stoppers in Blender

Legacy Documentation

This is a legacy document originally written by Andy in 2019 as part of the Spring production retrospective.

  • Materials need to exist (appended or linked) in blend file before alembic import so names can be matched (could also be an automated post process)
    • Sybrens idea: have some way to automatically (re)map materials based on name, and/or auto-create dummy materials otherwise. Still TBD.
  • Hair curves support of intercept and UV maps not clear (or non-existent)
  • Particle hair currently lags one frame behind playback (and render)
  • Blender’s hair simulation system does not support sim from alembic cache
    • We have to find a workaround for simulating hair, alembic curves (result of anim export) cannot be simulated
  • No support for caching animated values (camera cache, driven material values)