Aimed at people who are new to Blender - this 5 hour video course will bring you everything you need to know to get started.
Aimed at beginners - or people who are new to Blender - this 5 hour video course will bring you all the way from learning to navigate in Blender to importing your own game asset in a popular game engine.
In 8 well organized sections with 51 short videos you will get a complete introduction to Blender and how to create game assets. This tutorial has been produced by Blender Institute, to support Blender Foundation projects.
Aidy got started by attending a 3D course that served as an introduction into games creation using 3ds Max, Unreal 2004 & Photoshop. About 8 months in and over the first summer break he’d landed his first job in the games industry working as a tester for Evolution games on the Motorstorm Pacific Rift title. About 18 months after starting the course he was able to leave the course slightly early when landing his first artist job at TTFusion (part of the Warner Bros Interactive Entertainment group). While there Aidy began work on handheld titles and then quickly moved on to next gen titles such as Lego Rock Band, Lord of the Rings, Lego City Undercover & Lego Marvel among others. Although TTFusion primarily use Autodesk Maya as their main 3D package, ever since discovering Blender 2.5 Aidy has found reason to include Blender into his own personal production pipeline. Beyond the work achieved at TTFusion, Aidy also enjoys using Blender to produce short animations and music videos.
Chapter 01 - Mesh Data, Object Data
Chapter 02 - Object Tools
Chapter 03 - Mesh Tools - Extrude
Chapter 04 - Mesh Tools - Bevel
Chapter 05 - Mesh Tools - Subdivide
Chapter 06 - Mesh Tools - Working With Loops
Chapter 07 - Mesh Tools - Vertex Connect
Chapter 08 - Mesh Tools - Inset
Chapter 09 - Mesh Tools - Merging
Chapter 10 - Mesh Tools - Knife Tool
Chapter 01 - Ref Images & Traffic Cone Blockout
Chapter 02 - Traffic Cone Modeling
Chapter 03 - Normal Editing - Smooth/Hard Edges
Chapter 04 - High Res Traffic Cone
Chapter 05 - Camera Modeling
Chapter 06 - Modeling With Curves
Chapter 07 - Finishing The Camera Model
Chapter 08 - Removing NGons
Chapter 09 - Hi Res Lens And Ribbed Cable
Chapter 10 - Organizing And Naming Objects
Chapter 01 - Baking Setup And Creating Images
Chapter 02 - Baking Ambient Occlusion
Chapter 03 - Baking Normal Maps
Chapter 04 - Creating The Base Color Materials
Chapter 05 - Baking The Base Color
Chapter 06 - Setting Up A Complete Material
Chapter 07 - Cord Baking And Multiple UV Sets
Chapter 08 - Baking The Camera Lens