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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
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Fighting with Grease Pencil
Article
Course
Game Asset Creation
Intro
  1. 01

    Introduction

Section 1 - Understanding the Interface
  1. 01

    Chapter 01 - First Encounters

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layout Customizing

    Free
  4. 04

    Chapter 04 - User Preference Changes

    Free
Section 2 - Navigation
  1. 01

    Chapter 01 - Menus, Modes and Display

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layers and Snapping

    Free
Section 3 - Modeling
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs
  1. 01

    Chapter 01 - UVs Overview

    Free
  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets
  1. Attribution & Links
  2. ConeCamHat.obj
  3. ConeCamHat_LOD.obj
Images And Textures
  1. Ref - camera-712122_1920-color.jpg
  2. Ref - caution-389408_1920-color.jpg
Blend Files
  1. Asset 01 - Modeling
  2. Asset 02 - UVing
  3. Asset 03 - Baking
  4. Asset 04 - Texturing
  5. Asset 05 - Exporting And Importing
  6. Camera Fly Example Geometry

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
Section 4 - Modeling a Game Asset

Chapter 01 - Ref Images & Traffic Cone Blockout

How to setup background images to use as reference. Also includes the basic blockout for the traffic cone.

Join to leave a comment.

14 comments
Lance R Schroeder
Lance R Schroeder
Aug. 8th, 2024

In Blender 4.2 Snapping is different with a few added features. To snap in blender 4.2, Select your face, change to the vertices mode, press B, select anywhere on the selected face, and then select the face on your object you want to snap to.

Stephen Fox
Stephen Fox
Feb. 2nd, 2017

Dear Heavens. Aidy does a great SUPER-SPEED tutorial.

Aidy Burrows
Aidy Burrows
Feb. 5th, 2017

@stephen2: Haha, I'm going as mid-speed as possible! :D Hopefully though if you download you can tweak the playback speed in something like VLC to personal taste! :D

Aidy.

Nick Sandow
Nick Sandow
Oct. 20th, 2016

I'm wondering why the cylinder (the top part of the cone) and cube (the base) are added as separate objects? Given that we are modelling a single object, a hat, I would have thought that in blender we would join the two together?

Andy Goralczyk
Andy Goralczyk
Oct. 20th, 2016

@nick.sandow: It's always best to separate things as much as possible and only join when absolutely necessary, you reduce complexity during editing this way. But it's a personal preference mostly.

Show more replies
Nick Sandow
Nick Sandow
Oct. 21st, 2016

@andy: Thanks Andy. I am just starting out in 3d modelling and it had never even occurred to me to do things this way. At least I am learning alot from these videos!

Benjamin Wheeler
Benjamin Wheeler
Nov. 29th, 2015

Perhaps I am missing it, but are the reference images used in this tutorial available for download? All I could find in the asset section was the completed model.

(and, great tutorials, thanks!)

Andy Goralczyk
Andy Goralczyk
Nov. 30th, 2015

Hey, thanks for checking out the tutorials! I think Aidy didn't include them for copyright reasons (all of our stuff has to be CC). However I found the images using image search, I think it's OK at least to link them here:

camera: http://www.tekweblabs.com/wp-content/uploads/2015/07/camera-712122_1920.jpg

traffic cone: http://s3.amazonaws.com/brandrepup/media/63903/db0f294c26448ad39dd49c2a2897a11eabb51173/original/caution-389408_1920.jpg?1445464999

Show more replies
Nic Coursey
Nic Coursey
Aug. 3rd, 2017

@etoomey2000: Thanks!

Aidy Burrows
Aidy Burrows
Nov. 8th, 2016

@andy: The notifications appear to be working! Thanks! Woo! :D

Aidy.

Andy Goralczyk
Andy Goralczyk
Nov. 7th, 2016

@Aidy_Burrows: Cheers! We'll try and make sure to notify you in the future :)

Aidy Burrows
Aidy Burrows
Nov. 5th, 2016

@andy: Hi Andy! Aidy here. :D

Thanks for finding those links, the images are CC0 from pixabay, I also have them with some other assets related to the course, I'm contacting Francesco to see if we can add them here. :)

p.s. I don't get notified when there's any comments so I've only just stumbled across these now, so I'll try and respond to everyone now!!! :D

Ethan Toomey
Ethan Toomey
May 30th, 2016

@Michael Fasani: Did a reverse image search and found it, I uploaded them to imgur so they shouldnt magically disappear any time soon; http://imgur.com/a/cDYgM

Michael Fasani
Michael Fasani
May 24th, 2016

@Andy Goralczyk: Camera image is broken

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