This was such a useful series. I have learned so much from watching and following along with all of this. Thanks for all of the help and information.
Aidy Burrows
Feb. 20th, 2017
@anthonyjones1990: Really great to hear! Very glad it helped. :) Aidy.
paolo.savini
Dec. 22nd, 2015
Realy interesting training!
Aidy Burrows
Nov. 5th, 2016
@paolo.savini: Many thanks! :) Aidy.
David Thorpe
March 12th, 2017
Lovely course, in every way.
Aidy Burrows
March 17th, 2017
@dave4: Really pleased to hear it was helpful. :)
Radoslaw Zarzecki
May 10th, 2017
Your training was very informative! Thanks very much for every bit of knowledge!
Aidy Burrows
May 12th, 2017
@zarzeckiradoslaw: You're very welcome! Thanks! :) Aidy.
Matthew Bartlett
Aug. 6th, 2017
Aidy, just wanted to say thanks. This was really helpful and has allowed me to move on with a project I want to work on.
Aidy Burrows
Aug. 8th, 2017
@mabartlett: That's awesome to hear! Makes me very proud to hear that you're now moving on with your project! :)
Aidy.
Midnight Sparky
Oct. 4th, 2017
Whilst I have got so many questions (less so how to do something, but more so why), I wanted to express much thanks for your video series. Deffo was worth the access costs! I've been meaning to dive into Blender, as well as had been wanting to do 3D modeling/game making/animation for years... Blender is amazing with all it can do, esp now.
I have not any ideal what TF2 is, but still learned a lot here. I reckon I will restart the cone from scratch again and see if I can get it correctly done... as I believe I know some of the issues I had that screwed stuff up down the line.
Much thanks again!
Aidy Burrows
Oct. 4th, 2017
@salacorn: Thank you very much for the encouragement, it's very cool of you to take the time and pass on the appreciation!
The TF2 pipeline part at the very end can be ignored if you're looking at getting any game objects into a different game engine, the most common would be Unity and Unreal Engine 4 (personally i'm probably most familiar with UE4 currently), both free to a point, as well as other open source projects like Godot and Blender's own engine or variations such as... UpBGE, Armory, and Blend4Web. Which i'm also looking at keeping an eye on and will be experimenting in as soon as i can. :)
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13 comments
This was such a useful series. I have learned so much from watching and following along with all of this. Thanks for all of the help and information.
@anthonyjones1990: Really great to hear! Very glad it helped. :) Aidy.
Realy interesting training!
@paolo.savini: Many thanks! :) Aidy.
Lovely course, in every way.
@dave4: Really pleased to hear it was helpful. :)
Your training was very informative! Thanks very much for every bit of knowledge!
@zarzeckiradoslaw: You're very welcome! Thanks! :) Aidy.
Aidy, just wanted to say thanks. This was really helpful and has allowed me to move on with a project I want to work on.
@mabartlett: That's awesome to hear! Makes me very proud to hear that you're now moving on with your project! :)
Aidy.
Whilst I have got so many questions (less so how to do something, but more so why), I wanted to express much thanks for your video series. Deffo was worth the access costs! I've been meaning to dive into Blender, as well as had been wanting to do 3D modeling/game making/animation for years... Blender is amazing with all it can do, esp now.
I have not any ideal what TF2 is, but still learned a lot here. I reckon I will restart the cone from scratch again and see if I can get it correctly done... as I believe I know some of the issues I had that screwed stuff up down the line.
Much thanks again!
@salacorn: Thank you very much for the encouragement, it's very cool of you to take the time and pass on the appreciation!
The TF2 pipeline part at the very end can be ignored if you're looking at getting any game objects into a different game engine, the most common would be Unity and Unreal Engine 4 (personally i'm probably most familiar with UE4 currently), both free to a point, as well as other open source projects like Godot and Blender's own engine or variations such as... UpBGE, Armory, and Blend4Web. Which i'm also looking at keeping an eye on and will be experimenting in as soon as i can. :)
Thanks again! :) Aidy.
Thanks andy