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Chapter 01 - First Encounters
Chapter 02 - Navigation
Chapter 03 - Layout Customizing
Chapter 04 - User Preference Changes
Chapter 01 - Menus, Modes and Display
Chapter 03 - Layers and Snapping
Chapter 01 - Mesh Data, Object Data
Chapter 02 - Object Tools
Chapter 03 - Mesh Tools - Extrude
Chapter 04 - Mesh Tools - Bevel
Chapter 05 - Mesh Tools - Subdivide
Chapter 06 - Mesh Tools - Working With Loops
Chapter 07 - Mesh Tools - Vertex Connect
Chapter 08 - Mesh Tools - Inset
Chapter 09 - Mesh Tools - Merging
Chapter 10 - Mesh Tools - Knife Tool
Chapter 01 - Ref Images & Traffic Cone Blockout
Chapter 02 - Traffic Cone Modeling
Chapter 03 - Normal Editing - Smooth/Hard Edges
Chapter 04 - High Res Traffic Cone
Chapter 05 - Camera Modeling
Chapter 06 - Modeling With Curves
Chapter 07 - Finishing The Camera Model
Chapter 08 - Removing NGons
Chapter 09 - Hi Res Lens And Ribbed Cable
Chapter 10 - Organizing And Naming Objects
Chapter 01 - UVs Overview
Chapter 02 - Mirror Modifier
Chapter 03 - UV Unwrapping The Base
Chapter 04 - UV Unwrapping The Cable
Chapter 05 - UV Unwrapping The Cone
Chapter 06 - UV Final Layout
Chapter 01 - Baking Setup And Creating Images
Chapter 02 - Baking Ambient Occlusion
Chapter 03 - Baking Normal Maps
Chapter 04 - Creating The Base Color Materials
Chapter 05 - Baking The Base Color
Chapter 06 - Setting Up A Complete Material
Chapter 07 - Cord Baking And Multiple UV Sets
Chapter 08 - Baking The Camera Lens
Chapter 01 - 3D Painting Setup
Chapter 02 - Painting A Vertical Gradient
Chapter 03 - Multi Layered Painting
Chapter 04 - Worn Edges With Cavity Masking
Chapter 05 - Baking All Layers Down To 1
Chapter 01 - Importing A TF2 Character
Chapter 02 - Rigging And Placing The Asset
Chapter 03 - LOD Creation
Chapter 04 - Exporting As OBJ
Chapter 05 - Importing Into Team Fortress 2
Attribution & Links
Ref - camera-712122_1920-color.jpg
Ref - caution-389408_1920-color.jpg
Asset 01 - Modeling
Asset 02 - UVing
Asset 03 - Baking
Asset 04 - Texturing
Asset 05 - Exporting And Importing
Camera Fly Example Geometry
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Section 7 - 3D Painting
24th September 2015
Setting up and painting in a multi-layered setting. Creating your own brush tip shapes and how to erase without affecting underlying layers both in 2D and 3D.
Join to comment publicly.
25th February 2016 - 15:03
For whatever reason my TexDraw brush doesn't draw anymore. No clue what is wrong, I have really toggled different things on and off, created a new material slot, tried it there. Nothing. Around 2 hours later.. no change .. this is extremely frustrating...
Any ideas why the brush is no more working?
25th February 2016 - 15:29
Not sure what was wrong, but somehow the brush is painting again.
25th February 2016 - 20:31
@marcel.fitzner: It could be a memory issue, next time try restarting blender to see if it fixes that.
5th November 2016 - 21:47
@ShadowGames: Very pleased to hear that you got through the problem, i haven't encountered that problem myself, but a blender or even computer restart can sometimes help for sure! :) Aidy.
10th November 2016 - 06:31
When I hold down the control key and paint a line, I don't get any snapping behaviour. Is there something I need to turn on somewhere to make this happen? I'm using blender 2.78.
10th November 2016 - 12:15
@nick.sandow: Good question! I believe this has changed to ctrl and Alt together to get the angle restriction of a line stroke!
Hope that helps! :) Aidy.
13th November 2016 - 02:35
@Aidy_Burrows: Thanks, that works fine.