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Chapter 01 - First Encounters
Chapter 02 - Navigation
Chapter 03 - Layout Customizing
Chapter 04 - User Preference Changes
Chapter 01 - Menus, Modes and Display
Chapter 03 - Layers and Snapping
Chapter 01 - Mesh Data, Object Data
Chapter 02 - Object Tools
Chapter 03 - Mesh Tools - Extrude
Chapter 04 - Mesh Tools - Bevel
Chapter 05 - Mesh Tools - Subdivide
Chapter 06 - Mesh Tools - Working With Loops
Chapter 07 - Mesh Tools - Vertex Connect
Chapter 08 - Mesh Tools - Inset
Chapter 09 - Mesh Tools - Merging
Chapter 10 - Mesh Tools - Knife Tool
Chapter 01 - Ref Images & Traffic Cone Blockout
Chapter 02 - Traffic Cone Modeling
Chapter 03 - Normal Editing - Smooth/Hard Edges
Chapter 04 - High Res Traffic Cone
Chapter 05 - Camera Modeling
Chapter 06 - Modeling With Curves
Chapter 07 - Finishing The Camera Model
Chapter 08 - Removing NGons
Chapter 09 - Hi Res Lens And Ribbed Cable
Chapter 10 - Organizing And Naming Objects
Chapter 01 - UVs Overview
Chapter 02 - Mirror Modifier
Chapter 03 - UV Unwrapping The Base
Chapter 04 - UV Unwrapping The Cable
Chapter 05 - UV Unwrapping The Cone
Chapter 06 - UV Final Layout
Chapter 01 - Baking Setup And Creating Images
Chapter 02 - Baking Ambient Occlusion
Chapter 03 - Baking Normal Maps
Chapter 04 - Creating The Base Color Materials
Chapter 05 - Baking The Base Color
Chapter 06 - Setting Up A Complete Material
Chapter 07 - Cord Baking And Multiple UV Sets
Chapter 08 - Baking The Camera Lens
Chapter 01 - 3D Painting Setup
Chapter 02 - Painting A Vertical Gradient
Chapter 03 - Multi Layered Painting
Chapter 04 - Worn Edges With Cavity Masking
Chapter 05 - Baking All Layers Down To 1
Chapter 01 - Importing A TF2 Character
Chapter 02 - Rigging And Placing The Asset
Chapter 03 - LOD Creation
Chapter 04 - Exporting As OBJ
Chapter 05 - Importing Into Team Fortress 2
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Section 8 - Importing and Exporting
Sept. 24th, 2015
A look at a Team Fortress 2 specific addon to help import one of the characters that can be used for finalizing the asset.
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After revisiting the tutorial and doing some reading I found that I could get through most of the tutorial without too much trouble. I have to admit that this is a well put together tutorial and I appreciate the effort that went into its development. Quite the accomplishment considering the changing tools (Blender). Having said that, I have a new issue (new to me anyway). I cannot locate the character models that you are calling out here. It might be the different platform that is causing the problem (I'm using a MacBook Pro) or changes to the Team Fortress 2 game. I cannot locate correct SDK download and find the directories that are referred to here. Can someone give me concise and complete directions to gain access to these models, please? I'm sure that these instructions posted here will help others going through this tutorial.
You can download the SDK in Steam. Hover over your library in the steam menu and select tools. You will find Source SDK there.
@Hendrik Driesen: Thanks for the response. Unfortunately there was a reason that I asked for concise and complete directions as I have no idea where the library is or how to access it. I did notice a reference to adding stuff to a library after paying $5.00 which I didn't want to do as my designs are not going into Steam.
So, having said that, I have a FREE account in Steam and I am able to log in. I can see a menu but there are no "Library" selections to hover over. Wouldn't it have been a lot easier to just provide the model in the assets? Anyway, I hope there are some more details that someone can provide to someone who is not an avid Steam user.
Installed TF2, but there aren't any smd files. Any suggestions?