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Chapter 01 - First Encounters
Chapter 02 - Navigation
Chapter 03 - Layout Customizing
Chapter 04 - User Preference Changes
Chapter 01 - Menus, Modes and Display
Chapter 03 - Layers and Snapping
Chapter 01 - Mesh Data, Object Data
Chapter 02 - Object Tools
Chapter 03 - Mesh Tools - Extrude
Chapter 04 - Mesh Tools - Bevel
Chapter 05 - Mesh Tools - Subdivide
Chapter 06 - Mesh Tools - Working With Loops
Chapter 07 - Mesh Tools - Vertex Connect
Chapter 08 - Mesh Tools - Inset
Chapter 09 - Mesh Tools - Merging
Chapter 10 - Mesh Tools - Knife Tool
Chapter 01 - Ref Images & Traffic Cone Blockout
Chapter 02 - Traffic Cone Modeling
Chapter 03 - Normal Editing - Smooth/Hard Edges
Chapter 04 - High Res Traffic Cone
Chapter 05 - Camera Modeling
Chapter 06 - Modeling With Curves
Chapter 07 - Finishing The Camera Model
Chapter 08 - Removing NGons
Chapter 09 - Hi Res Lens And Ribbed Cable
Chapter 10 - Organizing And Naming Objects
Chapter 01 - UVs Overview
Chapter 02 - Mirror Modifier
Chapter 03 - UV Unwrapping The Base
Chapter 04 - UV Unwrapping The Cable
Chapter 05 - UV Unwrapping The Cone
Chapter 06 - UV Final Layout
Chapter 01 - Baking Setup And Creating Images
Chapter 02 - Baking Ambient Occlusion
Chapter 03 - Baking Normal Maps
Chapter 04 - Creating The Base Color Materials
Chapter 05 - Baking The Base Color
Chapter 06 - Setting Up A Complete Material
Chapter 07 - Cord Baking And Multiple UV Sets
Chapter 08 - Baking The Camera Lens
Chapter 01 - 3D Painting Setup
Chapter 02 - Painting A Vertical Gradient
Chapter 03 - Multi Layered Painting
Chapter 04 - Worn Edges With Cavity Masking
Chapter 05 - Baking All Layers Down To 1
Chapter 01 - Importing A TF2 Character
Chapter 02 - Rigging And Placing The Asset
Chapter 03 - LOD Creation
Chapter 04 - Exporting As OBJ
Chapter 05 - Importing Into Team Fortress 2
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Section 7 - 3D Painting
Sept. 24th, 2015
Taking a look at the fill brush, gradients and issues with painting in the orthographic view.
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Please note the shortcut key for the angle snapping of the edge stroke is now Alt! :) Aidy.
First, I was able to get the snap to work with just the "alt" key.
Second, every time I try to add a gradient to the camera, the camera lens is replaced with a black image with splash of gray at the top area next to the mirror edge. Interesting to see that the gray doesn't appear in the mirror side of the camera image.
Looking at the other images I noticed that the Normal Camera image has the left side of the image set to a white image. I don't know why this is happening as I am following the tutorial as precisely as I can.
I'm stuck now in the tutorial as I don't know if something is broken in my model or if blender is performing erratically. I did have to skip the "mirror artifact repair" in the cone mesh as I described in the last chapter.
I could really use some help. If anyone can provide a solution, it would be greatly appreciated.
I've tried several different ways to
@drbtech: Thanks for the heads up on the hotkey change, i've edited my comment to reflect that update. :)
Regarding your problem, yes that does sound a little strange, can you upload the blend file anywhere you like and give me a link, i'll take a look! :) Make sure to go File > External Data > Pack all into .blend file, that way i should get it exactly as you have it. :)
@Aidy_Burrows: Do you have a suggestion as to a free site that is secure and will allow me to upload the render file that you can access?
@drbtech: Hi! I think you maybe able to upload it to the blender cloud, another option could be to use wetransfer (https://wetransfer.com/) that will be a temporary link for a week or so I believe (in the 'email to' field just put your own email and then you'll be sent the download link). Or perhaps google drive. Hope that helps! :) Aidy.
@Aidy_Burrows: I think I may have found the issue or at least forced Blender to reset certain image aspects. Let me start by saying that I am using a MAC Book Pro with no number pad. I have emulated the num pad and set the mouse to be a left click select setting in the user preferences. I cannot select any objects in texture paint mode and a right click just moves the 3D cursor. I have to set the mode to Object Mode to select the different objects on my mesh then go back to texture paint mode. To prevent the lens portion of the camera from having a weird gradient "wedge" in the mirror side of the lens, I had to actually set the UV Map setting to UVMap on the slots tab of the tools window after making sure that the ConeMaterial selection was selected in the Materials selection. I also noticed that the camera lens image in the camera doesn't go blank like it appears to in your tutorial video but still looks like the camera lens. I haven't included the Blender file as I think it might be unnecessary now but if you still want to look at it, just let me know. Again, thanks for the help.
Hi! I'm trying to use the fill tool in Blender 2.79 but it seems to be completely broken. It generates artifacts everywhere. I've tried using different settings, orto view, and nothing seems to work. Some ideas? :(
@dacanizares: This is broken in 2.78-2.79b https://developer.blender.org/T50831 :(
i couldnt gradient paint the cord but in ur video u did somehow and ur asset files its also not painted like mine but i do not know why