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Section 4 - Modeling a Game Asset
Sept. 24th, 2015
License: CC-BYA look at how to use modifiers to non-destructively build up a high resolution version of the cone model.
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11 comments
Be sure you have auto smoothing on too
Removing duplicates also solved it for me!
hey.. Im on 2.76b .. when I add (not apply) the bevel modifier - with effect shown and mean bevel weight in edges data on 1 - the only thing that happens is it seems to flip between smooth and flat shading.. no gradual change, more than 0 weight and it's flatshading, 0 it's smooth Changing width and segments has no effect Changing 'limit method' from weight to none just causes a minor difference in the shade/nuance of the flatshading -- I do the whole Select -> sharp edges -> same result as in video -> add modifier ; part but then -> god dammit! -- I tried resetting blender and computer, still I cry ;p
imgur pic .. this is after having gone to object mode and back to edit mode - for some reasons faces get hightlighted due to that - http://imgur.com/ll9c2yv
@Aidy_Burrows: Thank you. I tried remove doubles and problem solved.
@ShadowGames: You star! Thanks!
@falkon_x: Apologies for the delay into looking at this. After looking at the 6 pictures I'm not sure what has happened there, my only thought is perhaps the object scaling is off? Try using Ctrl A to apply the scale.
If unchecking clamp overlap seems to work then I think it's worth carefully checking the mesh, checking for double geometry or flipped faces and so on. Or rebuild a similar simple object and retest the bevel modifier on that. Hope that makes sense! Aidy.
Aidy.
@ShadowGames: Thanks for sharing your solution! Hopefully that helps the others :) Aidy.
@falkon_x: You need to uncheck the "Clamp Overlap" option and adjust the width value then.
@falkon_x: Same problem here. Nothing seems to make the bevel modifier work...
http://imgur.com/a/CmYCP album of 6 pics from selection to adding modifier to adjusting values