Get the latest Blender, older versions, or experimental builds.
Stay up-to-date with the new features in the latest Blender releases.
Access production assets and knowledge from the open movies.
Documentation on the usage and features in Blender.
Latest development updates, by Blender developers.
Guidelines, release notes and development docs.
A platform to collect and share results of the Blender Benchmark.
The yearly event that brings the community together.
Support core development with a monthly contribution.
Perform a single donation with more payment options available.
Chapter 01 - First Encounters
Chapter 02 - Navigation
Chapter 03 - Layout Customizing
Chapter 04 - User Preference Changes
Chapter 01 - Menus, Modes and Display
Chapter 03 - Layers and Snapping
Chapter 01 - Mesh Data, Object Data
Chapter 02 - Object Tools
Chapter 03 - Mesh Tools - Extrude
Chapter 04 - Mesh Tools - Bevel
Chapter 05 - Mesh Tools - Subdivide
Chapter 06 - Mesh Tools - Working With Loops
Chapter 07 - Mesh Tools - Vertex Connect
Chapter 08 - Mesh Tools - Inset
Chapter 09 - Mesh Tools - Merging
Chapter 10 - Mesh Tools - Knife Tool
Chapter 01 - Ref Images & Traffic Cone Blockout
Chapter 02 - Traffic Cone Modeling
Chapter 03 - Normal Editing - Smooth/Hard Edges
Chapter 04 - High Res Traffic Cone
Chapter 05 - Camera Modeling
Chapter 06 - Modeling With Curves
Chapter 07 - Finishing The Camera Model
Chapter 08 - Removing NGons
Chapter 09 - Hi Res Lens And Ribbed Cable
Chapter 10 - Organizing And Naming Objects
Chapter 01 - UVs Overview
Chapter 02 - Mirror Modifier
Chapter 03 - UV Unwrapping The Base
Chapter 04 - UV Unwrapping The Cable
Chapter 05 - UV Unwrapping The Cone
Chapter 06 - UV Final Layout
Chapter 01 - Baking Setup And Creating Images
Chapter 02 - Baking Ambient Occlusion
Chapter 03 - Baking Normal Maps
Chapter 04 - Creating The Base Color Materials
Chapter 05 - Baking The Base Color
Chapter 06 - Setting Up A Complete Material
Chapter 07 - Cord Baking And Multiple UV Sets
Chapter 08 - Baking The Camera Lens
Chapter 01 - 3D Painting Setup
Chapter 02 - Painting A Vertical Gradient
Chapter 03 - Multi Layered Painting
Chapter 04 - Worn Edges With Cavity Masking
Chapter 05 - Baking All Layers Down To 1
Chapter 01 - Importing A TF2 Character
Chapter 02 - Rigging And Placing The Asset
Chapter 03 - LOD Creation
Chapter 04 - Exporting As OBJ
Chapter 05 - Importing Into Team Fortress 2
You can join Blender Studio for €11.50/month and get access to all of our training & film content
Section 4 - Modeling a Game Asset
Sept. 24th, 2015
Using the mesh editing tools in a practical example to complete the traffic cone asset.
Join to comment publicly.
at 3.46 after squeezing the belt in on the cone.. the squeeze is uneven.. isn't it.. cuz beltbuckle(?)
@falkon_x: Apologies for the delay in responding I don't get notified of any comments, so I'm going to more actively keep an eye on these.
Anyways, yes well spotted that is a slight problem which gets a simple fix a little later (moving the vertices back to 0 on the x axis), I decided to keep it in since if a model is created too perfectly you don't get to see how to step back and correct or see what problems can arise.
@Aidy Burrows Hi Aidy, how to do this "moving the vertices back to 0 on the x axis" ?
I can't deselect only one face, it's deselected two at once like on the video ( 6:30). What i do wrong ?
@poljak7777: hi! When deselecting in face mode we need to aim for the little dot at the centre of each face, I stop just before the other dot on the other face to not deselect that too.
Hope that makes sense! :) Aidy.
is there a way I can download all the tutorials at once? or do I have to do it individually, just incase I forget how to do something.
@fraznofire308: Currently bulk download is not possible, sorry about that! We are working on it.
@fsiddi: ok thanks