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Chapter 01 - First Encounters
Chapter 02 - Navigation
Chapter 03 - Layout Customizing
Chapter 04 - User Preference Changes
Chapter 01 - Menus, Modes and Display
Chapter 03 - Layers and Snapping
Chapter 01 - Mesh Data, Object Data
Chapter 02 - Object Tools
Chapter 03 - Mesh Tools - Extrude
Chapter 04 - Mesh Tools - Bevel
Chapter 05 - Mesh Tools - Subdivide
Chapter 06 - Mesh Tools - Working With Loops
Chapter 07 - Mesh Tools - Vertex Connect
Chapter 08 - Mesh Tools - Inset
Chapter 09 - Mesh Tools - Merging
Chapter 10 - Mesh Tools - Knife Tool
Chapter 01 - Ref Images & Traffic Cone Blockout
Chapter 02 - Traffic Cone Modeling
Chapter 03 - Normal Editing - Smooth/Hard Edges
Chapter 04 - High Res Traffic Cone
Chapter 05 - Camera Modeling
Chapter 06 - Modeling With Curves
Chapter 07 - Finishing The Camera Model
Chapter 08 - Removing NGons
Chapter 09 - Hi Res Lens And Ribbed Cable
Chapter 10 - Organizing And Naming Objects
Chapter 01 - UVs Overview
Chapter 02 - Mirror Modifier
Chapter 03 - UV Unwrapping The Base
Chapter 04 - UV Unwrapping The Cable
Chapter 05 - UV Unwrapping The Cone
Chapter 06 - UV Final Layout
Chapter 01 - Baking Setup And Creating Images
Chapter 02 - Baking Ambient Occlusion
Chapter 03 - Baking Normal Maps
Chapter 04 - Creating The Base Color Materials
Chapter 05 - Baking The Base Color
Chapter 06 - Setting Up A Complete Material
Chapter 07 - Cord Baking And Multiple UV Sets
Chapter 08 - Baking The Camera Lens
Chapter 01 - 3D Painting Setup
Chapter 02 - Painting A Vertical Gradient
Chapter 03 - Multi Layered Painting
Chapter 04 - Worn Edges With Cavity Masking
Chapter 05 - Baking All Layers Down To 1
Chapter 01 - Importing A TF2 Character
Chapter 02 - Rigging And Placing The Asset
Chapter 03 - LOD Creation
Chapter 04 - Exporting As OBJ
Chapter 05 - Importing Into Team Fortress 2
Attribution & Links
Ref - camera-712122_1920-color.jpg
Ref - caution-389408_1920-color.jpg
Asset 01 - Modeling
Asset 02 - UVing
Asset 03 - Baking
Asset 04 - Texturing
Asset 05 - Exporting And Importing
Camera Fly Example Geometry
You can join Blender Studio for €9.90/month and get access to all of our training & film content
24th September 2015
Aimed at beginners - a video course with 51 small chapters covering every feature you need to get started with game modeling.
Join to comment publicly.
6th May 2020 - 06:22
This series is awesome for the fundamentals it teaches you but it's sad the UI is old. (I know... this was created 2015...) I'm new to blender. I don't know how anything prior to 2.8 looked like or functioned. There's a lot of stuff in these videos that I have to pause and spend 10 minutes doing research to understand what the alternative is in 2.8... or where on the screen it moved.
I'd love to see more courses like this with the new version!
9th April 2016 - 09:53
html5: Video file not found
19th April 2016 - 01:48
Getting this error 'html5: file not found' not able to play intro.
19th May 2016 - 08:52
Good information for starters but hard 'K's abound. Cannot unhear. Distracting. "CliCKK heah neCKKst."
2nd July 2017 - 22:42
Be glad he is not Liverpodlian.
Why the need to have everybody conform to your wishes?
6th August 2016 - 18:01
Hi, video isn't displaying - getting html5 error
2nd July 2017 - 07:52
First vid so I'm commenting here. If you are wanting to learn what this series describes, you need to subscribe and take it all in. it is amazingly informative. You're not going to pick this up randomly. Excellent presentation all the way through.
22nd October 2017 - 04:32
Thanks a lot for the course and stuffs.
29th November 2017 - 06:09
I cant wait to dig in.
7th August 2018 - 12:32
I learned more important basics in this series than 100 YouTube tutorials.
You just won't achieve anything if you don't have a good foundation.
2nd May 2019 - 17:44
I am done with section 3. I have paid for courses before on other sites and so on and no one ever explained the modeling tools as good as you done. I am really happy that you made this course I hope you would keep making courses you have a talent i will get back to you when I am done with the course