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Further practical examples of how to unwrap objects in Blender.
I am new to Blender, but I would say that in 3.6, this does not work before shading. So far, so bad. I managed to project images to faces but sometimes they are upside down and I do not find out why. Can anybody advise me, please?
Cheers
I have exactly same problem as Fraser when unwrapping the belt using follow active quads function @ 5.43 on the video. Any hints how to proceed? I'm using Blender 2.78. Thanks.
@ville: Of Course just after the post it hits me. Remove doubles is the answer at least for my problem.
when I try to follow active quads on the belt it doesn't work here is a screenshot: http://imgur.com/gallery/S2CS3
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