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Training Highlights
Stylized Rendering with Brushstrokes
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Intro
  1. 01

    Introduction

Section 1 - Understanding the Interface
  1. 01

    Chapter 01 - First Encounters

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  2. 02

    Chapter 02 - Navigation

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  3. 03

    Chapter 03 - Layout Customizing

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  4. 04

    Chapter 04 - User Preference Changes

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Section 2 - Navigation
  1. 01

    Chapter 01 - Menus, Modes and Display

    Free
  2. 02

    Chapter 02 - Navigation

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  3. 03

    Chapter 03 - Layers and Snapping

    Free
Section 3 - Modeling
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs
  1. 01

    Chapter 01 - UVs Overview

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  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets
  1. Attribution & Links
  2. ConeCamHat.obj
  3. ConeCamHat_LOD.obj
Images And Textures
  1. Ref - camera-712122_1920-color.jpg
  2. Ref - caution-389408_1920-color.jpg
Blend Files
  1. Asset 01 - Modeling
  2. Asset 02 - UVing
  3. Asset 03 - Baking
  4. Asset 04 - Texturing
  5. Asset 05 - Exporting And Importing
  6. Camera Fly Example Geometry

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Francesco Siddi
Francesco Siddi Author
License CC-BY
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Section 7 - 3D Painting

Chapter 02 - Painting A Vertical Gradient

Taking a look at the fill brush, gradients and issues with painting in the orthographic view.

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9 comments
abdullahalazzawi
abdullahalazzawi
May 6th, 2019

i couldnt gradient paint the cord but in ur video u did somehow and ur asset files its also not painted like mine but i do not know why

dacanizares
dacanizares
Dec. 3rd, 2018

Hi! I'm trying to use the fill tool in Blender 2.79 but it seems to be completely broken. It generates artifacts everywhere. I've tried using different settings, orto view, and nothing seems to work. Some ideas? :(

https://imgur.com/a/3g9IuMe

dacanizares
dacanizares
Dec. 3rd, 2018

@dacanizares: This is broken in 2.78-2.79b https://developer.blender.org/T50831 :(

David R Bellavance
David R Bellavance
Oct. 16th, 2017

First, I was able to get the snap to work with just the "alt" key.

Second, every time I try to add a gradient to the camera, the camera lens is replaced with a black image with splash of gray at the top area next to the mirror edge. Interesting to see that the gray doesn't appear in the mirror side of the camera image.

Looking at the other images I noticed that the Normal Camera image has the left side of the image set to a white image. I don't know why this is happening as I am following the tutorial as precisely as I can.

I'm stuck now in the tutorial as I don't know if something is broken in my model or if blender is performing erratically. I did have to skip the "mirror artifact repair" in the cone mesh as I described in the last chapter.

I could really use some help. If anyone can provide a solution, it would be greatly appreciated.

Thanks,

I've tried several different ways to

Aidy Burrows
Aidy Burrows
Oct. 17th, 2017

@drbtech: Thanks for the heads up on the hotkey change, i've edited my comment to reflect that update. :)

Regarding your problem, yes that does sound a little strange, can you upload the blend file anywhere you like and give me a link, i'll take a look! :) Make sure to go File > External Data > Pack all into .blend file, that way i should get it exactly as you have it. :)

Aidy.

Show more replies
David R Bellavance
David R Bellavance
Oct. 31st, 2017

@Aidy_Burrows: I think I may have found the issue or at least forced Blender to reset certain image aspects. Let me start by saying that I am using a MAC Book Pro with no number pad. I have emulated the num pad and set the mouse to be a left click select setting in the user preferences. I cannot select any objects in texture paint mode and a right click just moves the 3D cursor. I have to set the mode to Object Mode to select the different objects on my mesh then go back to texture paint mode. To prevent the lens portion of the camera from having a weird gradient "wedge" in the mirror side of the lens, I had to actually set the UV Map setting to UVMap on the slots tab of the tools window after making sure that the ConeMaterial selection was selected in the Materials selection. I also noticed that the camera lens image in the camera doesn't go blank like it appears to in your tutorial video but still looks like the camera lens. I haven't included the Blender file as I think it might be unnecessary now but if you still want to look at it, just let me know. Again, thanks for the help.

Aidy Burrows
Aidy Burrows
Oct. 18th, 2017

@drbtech: Hi! I think you maybe able to upload it to the blender cloud, another option could be to use wetransfer (https://wetransfer.com/) that will be a temporary link for a week or so I believe (in the 'email to' field just put your own email and then you'll be sent the download link). Or perhaps google drive. Hope that helps! :) Aidy.

David R Bellavance
David R Bellavance
Oct. 18th, 2017

@Aidy_Burrows: Do you have a suggestion as to a free site that is secure and will allow me to upload the render file that you can access?

Aidy Burrows
Aidy Burrows
Nov. 10th, 2016

Please note the shortcut key for the angle snapping of the edge stroke is now Alt! :) Aidy.

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