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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Game Asset Creation
Intro
  1. 01

    Introduction

Section 1 - Understanding the Interface
  1. 01

    Chapter 01 - First Encounters

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layout Customizing

    Free
  4. 04

    Chapter 04 - User Preference Changes

    Free
Section 2 - Navigation
  1. 01

    Chapter 01 - Menus, Modes and Display

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layers and Snapping

    Free
Section 3 - Modeling
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs
  1. 01

    Chapter 01 - UVs Overview

    Free
  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets
  1. Attribution & Links
  2. ConeCamHat.obj
  3. ConeCamHat_LOD.obj
Images And Textures
  1. Ref - camera-712122_1920-color.jpg
  2. Ref - caution-389408_1920-color.jpg
Blend Files
  1. Asset 01 - Modeling
  2. Asset 02 - UVing
  3. Asset 03 - Baking
  4. Asset 04 - Texturing
  5. Asset 05 - Exporting And Importing
  6. Camera Fly Example Geometry

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Francesco Siddi
Francesco Siddi Author
License CC-BY
Report Problem
Section 8 - Importing and Exporting

Chapter 01 - Importing A TF2 Character

A look at a Team Fortress 2 specific addon to help import one of the characters that can be used for finalizing the asset.

Join to leave a comment.

6 comments
Chris Connolly
Chris Connolly
May 17th, 2018

Installed TF2, but there aren't any smd files. Any suggestions?

David R Bellavance
David R Bellavance
Nov. 9th, 2017

After revisiting the tutorial and doing some reading I found that I could get through most of the tutorial without too much trouble. I have to admit that this is a well put together tutorial and I appreciate the effort that went into its development. Quite the accomplishment considering the changing tools (Blender). Having said that, I have a new issue (new to me anyway). I cannot locate the character models that you are calling out here. It might be the different platform that is causing the problem (I'm using a MacBook Pro) or changes to the Team Fortress 2 game. I cannot locate correct SDK download and find the directories that are referred to here. Can someone give me concise and complete directions to gain access to these models, please? I'm sure that these instructions posted here will help others going through this tutorial.

Thanks, Dave

Hendrik Driesen
Hendrik Driesen
Nov. 13th, 2017

@drbtech: You can download the SDK in Steam. Hover over your library in the steam menu and select tools. You will find Source SDK there.

Show more replies
David R Bellavance
David R Bellavance
Nov. 13th, 2017

@Hendrik Driesen: Thanks for the response. Unfortunately there was a reason that I asked for concise and complete directions as I have no idea where the library is or how to access it. I did notice a reference to adding stuff to a library after paying $5.00 which I didn't want to do as my designs are not going into Steam.

So, having said that, I have a FREE account in Steam and I am able to log in. I can see a menu but there are no "Library" selections to hover over. Wouldn't it have been a lot easier to just provide the model in the assets? Anyway, I hope there are some more details that someone can provide to someone who is not an avid Steam user.

Thanks, Dave

Ton Roosendaal
Ton Roosendaal
Dec. 30th, 2015

Sorry for the troubles. We use a feature that creates unique urls for logged in users, and that was failing. Things should be all fine again though. Please check! You might want to clear caches or a cookie, or try another browser. Errors like this can be persistent for a while.

Digital Durian
Digital Durian
Dec. 29th, 2015

html5: Video file not found

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