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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Game Asset Creation
Intro
  1. 01

    Introduction

Section 1 - Understanding the Interface
  1. 01

    Chapter 01 - First Encounters

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layout Customizing

    Free
  4. 04

    Chapter 04 - User Preference Changes

    Free
Section 2 - Navigation
  1. 01

    Chapter 01 - Menus, Modes and Display

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layers and Snapping

    Free
Section 3 - Modeling
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs
  1. 01

    Chapter 01 - UVs Overview

    Free
  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets
  1. Attribution & Links
  2. ConeCamHat.obj
  3. ConeCamHat_LOD.obj
Images And Textures
  1. Ref - camera-712122_1920-color.jpg
  2. Ref - caution-389408_1920-color.jpg
Blend Files
  1. Asset 01 - Modeling
  2. Asset 02 - UVing
  3. Asset 03 - Baking
  4. Asset 04 - Texturing
  5. Asset 05 - Exporting And Importing
  6. Camera Fly Example Geometry

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Francesco Siddi
Francesco Siddi Author
License CC-BY
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Section 8 - Importing and Exporting

Chapter 05 - Importing Into Team Fortress 2

Finishing up by getting the game asset into the Team Fortress 2 game engine.

Join to leave a comment.

13 comments
mugobe colline louis
mugobe colline louis
Sept. 6th, 2018

Thanks andy

Midnight Sparky
Midnight Sparky
Oct. 4th, 2017

Whilst I have got so many questions (less so how to do something, but more so why), I wanted to express much thanks for your video series. Deffo was worth the access costs! I've been meaning to dive into Blender, as well as had been wanting to do 3D modeling/game making/animation for years... Blender is amazing with all it can do, esp now.

I have not any ideal what TF2 is, but still learned a lot here. I reckon I will restart the cone from scratch again and see if I can get it correctly done... as I believe I know some of the issues I had that screwed stuff up down the line.

Much thanks again!

Aidy Burrows
Aidy Burrows
Oct. 4th, 2017

@salacorn: Thank you very much for the encouragement, it's very cool of you to take the time and pass on the appreciation!

The TF2 pipeline part at the very end can be ignored if you're looking at getting any game objects into a different game engine, the most common would be Unity and Unreal Engine 4 (personally i'm probably most familiar with UE4 currently), both free to a point, as well as other open source projects like Godot and Blender's own engine or variations such as... UpBGE, Armory, and Blend4Web. Which i'm also looking at keeping an eye on and will be experimenting in as soon as i can. :)

Thanks again! :) Aidy.

Matthew Bartlett
Matthew Bartlett
Aug. 6th, 2017

Aidy, just wanted to say thanks. This was really helpful and has allowed me to move on with a project I want to work on.

Aidy Burrows
Aidy Burrows
Aug. 8th, 2017

@mabartlett: That's awesome to hear! Makes me very proud to hear that you're now moving on with your project! :)

Aidy.

Radoslaw Zarzecki
Radoslaw Zarzecki
May 10th, 2017

Your training was very informative! Thanks very much for every bit of knowledge!

Aidy Burrows
Aidy Burrows
May 12th, 2017

@zarzeckiradoslaw: You're very welcome! Thanks! :) Aidy.

David Thorpe
David Thorpe
March 12th, 2017

Lovely course, in every way.

Aidy Burrows
Aidy Burrows
March 17th, 2017

@dave4: Really pleased to hear it was helpful. :)

Anthony Jones
Anthony Jones
Feb. 20th, 2017

This was such a useful series. I have learned so much from watching and following along with all of this. Thanks for all of the help and information.

Aidy Burrows
Aidy Burrows
Feb. 20th, 2017

@anthonyjones1990: Really great to hear! Very glad it helped. :) Aidy.

Paolo Savini
Paolo Savini
Dec. 22nd, 2015

Realy interesting training!

Aidy Burrows
Aidy Burrows
Nov. 5th, 2016

@paolo.savini: Many thanks! :) Aidy.

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