Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
Course
Game Asset Creation
Intro
  1. 01

    Introduction

Section 1 - Understanding the Interface
  1. 01

    Chapter 01 - First Encounters

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layout Customizing

    Free
  4. 04

    Chapter 04 - User Preference Changes

    Free
Section 2 - Navigation
  1. 01

    Chapter 01 - Menus, Modes and Display

    Free
  2. 02

    Chapter 02 - Navigation

    Free
  3. 03

    Chapter 03 - Layers and Snapping

    Free
Section 3 - Modeling
  1. 01

    Chapter 01 - Mesh Data, Object Data

  2. 02

    Chapter 02 - Object Tools

  3. 03

    Chapter 03 - Mesh Tools - Extrude

  4. 04

    Chapter 04 - Mesh Tools - Bevel

  5. 05

    Chapter 05 - Mesh Tools - Subdivide

  6. 06

    Chapter 06 - Mesh Tools - Working With Loops

  7. 07

    Chapter 07 - Mesh Tools - Vertex Connect

  8. 08

    Chapter 08 - Mesh Tools - Inset

  9. 09

    Chapter 09 - Mesh Tools - Merging

  10. 10

    Chapter 10 - Mesh Tools - Knife Tool

Section 4 - Modeling a Game Asset
  1. 01

    Chapter 01 - Ref Images & Traffic Cone Blockout

  2. 02

    Chapter 02 - Traffic Cone Modeling

  3. 03

    Chapter 03 - Normal Editing - Smooth/Hard Edges

  4. 04

    Chapter 04 - High Res Traffic Cone

  5. 05

    Chapter 05 - Camera Modeling

  6. 06

    Chapter 06 - Modeling With Curves

  7. 07

    Chapter 07 - Finishing The Camera Model

  8. 08

    Chapter 08 - Removing NGons

  9. 09

    Chapter 09 - Hi Res Lens And Ribbed Cable

  10. 10

    Chapter 10 - Organizing And Naming Objects

Section 5 - UVs
  1. 01

    Chapter 01 - UVs Overview

    Free
  2. 02

    Chapter 02 - Mirror Modifier

  3. 03

    Chapter 03 - UV Unwrapping The Base

  4. 04

    Chapter 04 - UV Unwrapping The Cable

  5. 05

    Chapter 05 - UV Unwrapping The Cone

  6. 06

    Chapter 06 - UV Final Layout

Section 6 - Baking
  1. 01

    Chapter 01 - Baking Setup And Creating Images

  2. 02

    Chapter 02 - Baking Ambient Occlusion

  3. 03

    Chapter 03 - Baking Normal Maps

  4. 04

    Chapter 04 - Creating The Base Color Materials

  5. 05

    Chapter 05 - Baking The Base Color

  6. 06

    Chapter 06 - Setting Up A Complete Material

  7. 07

    Chapter 07 - Cord Baking And Multiple UV Sets

  8. 08

    Chapter 08 - Baking The Camera Lens

Section 7 - 3D Painting
  1. 01

    Chapter 01 - 3D Painting Setup

  2. 02

    Chapter 02 - Painting A Vertical Gradient

  3. 03

    Chapter 03 - Multi Layered Painting

  4. 04

    Chapter 04 - Worn Edges With Cavity Masking

  5. 05

    Chapter 05 - Baking All Layers Down To 1

Section 8 - Importing and Exporting
  1. 01

    Chapter 01 - Importing A TF2 Character

  2. 02

    Chapter 02 - Rigging And Placing The Asset

  3. 03

    Chapter 03 - LOD Creation

  4. 04

    Chapter 04 - Exporting As OBJ

  5. 05

    Chapter 05 - Importing Into Team Fortress 2

Assets
  1. Attribution & Links
  2. ConeCamHat.obj
  3. ConeCamHat_LOD.obj
Images And Textures
  1. Ref - camera-712122_1920-color.jpg
  2. Ref - caution-389408_1920-color.jpg
Blend Files
  1. Asset 01 - Modeling
  2. Asset 02 - UVing
  3. Asset 03 - Baking
  4. Asset 04 - Texturing
  5. Asset 05 - Exporting And Importing
  6. Camera Fly Example Geometry
Francesco Siddi
Francesco Siddi Author
  • Free
Download English Subtitles
Download .mp4   10.8 MB
License CC-BY
Report Problem
Section 1 - Understanding the Interface

Chapter 01 - First Encounters

A quick look over some questions that people new to Blender might have. For example what's with the cube? Left clicking moves a crosshair? And also a quick look at customizing.

Join to leave a comment.

10 comments
Cynthia Wells
Cynthia Wells
Jan. 30th, 2025

I just started with Blender and have done some tutorials I started with this one and then went over to the donut. Why is the interface so different to what mine looks like? If it's that this was done a while ago, can you recommend a beginning tutorial that was done more recently?

Lance R Schroeder
Lance R Schroeder
Aug. 7th, 2024

My first "Key-bind " change was making rotation on viewport holding down my "space" button, and panning in the viewport to space + left-shift. It frees up my mouse and is faster than scroll wheel etc.

Marc Hopkins
Marc Hopkins
Aug. 4th, 2021

I think one thing I'd like in general about video series would be an ability to auto play the next chapter. Just a thought. Great series regardless.

Семыкин Валерий
Семыкин Валерий
March 28th, 2019

Hi friends! Great lessons! Thanks for the effort. Could you add subtitles? It would be very helpful for many people. Thank you!

Lorenzo Morgan Jr.
Lorenzo Morgan Jr.
Sept. 2nd, 2018

👏

Lorenzo Morgan Jr.
Lorenzo Morgan Jr.
Aug. 30th, 2018

😊

Ivan Poljakov
Ivan Poljakov
July 4th, 2016

Oh man, it's very hard to undestanding without subtitles

Aidy Burrows
Aidy Burrows
Nov. 5th, 2016

@poljak7777: Apologies about that, hopefully at the least it's possible to follow the visual cues. I don't get notified when there's a comment so I've jumped on now (quite a while later!) to have a look through and respond to anything I can. :) Aidy.

Chrisitan Dybdal
Chrisitan Dybdal
Dec. 5th, 2015

noticed myself reacting to the change of theme/gradient colour.. is there any 'standard' where "happy colours" themes/themeparts are used, fx while designing "happy" or "light mooded" chars/objects. And a "gloomy colours" theme for more gloomy / dark stuff?

A thought I'm feeling is worth looking at anyway, thus shared :)

ps. thx for all these vids btw, watched section2-5 inclusive yesterday, great refresher for me and an awesome startout point for just about anyone - meshtools overview especially I liked ..

Aidy Burrows
Aidy Burrows
Nov. 5th, 2016

@falkon_x: Thanks for the comment! I don't get notified when there's a comment so I've jumped on now (quite a while later!) to have a look through and respond to anything I can. :) Aidy.

Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite